Exemple #1
0
        public void StartGame(int level)
        {
            #region generate sample levels

            #region 1st level
            ShooterHerd  enemies1 = new ShooterHerd((float)0.5, 0, 0, _width, _height);
            ShooterLevel level1   = new ShooterLevel();

            enemies1.AddEnemy(new ShooterEnemyAdvanced(3, 1));
            enemies1.AddEnemy(new ShooterEnemyAdvanced(8, 1));

            enemies1.AddEnemy(new ShooterEnemyBasic(1, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(2, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(3, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(4, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(5, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(6, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(7, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(8, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(9, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(10, 2));

            enemies1.AddEnemy(new ShooterEnemyBasic(1, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(2, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(3, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(4, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(5, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(6, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(7, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(8, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(9, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(10, 3));

            level1.AddHerd(enemies1);

            _levels.Add(level1);
            #endregion


            #region 2nd level
            ShooterHerd  enemies2 = new ShooterHerd((float)0.5, 0, 0, _width, _height);
            ShooterLevel level2   = new ShooterLevel();

            enemies2.AddEnemy(new ShooterEnemyAdvanced(1, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(2, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(3, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(4, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(5, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(6, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(7, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(8, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(9, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(10, 1));

            enemies2.AddEnemy(new ShooterEnemyBasic(1, 2));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(2, 2));
            enemies2.AddEnemy(new ShooterEnemyBasic(3, 2));
            enemies2.AddEnemy(new ShooterEnemyBasic(4, 2));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(5, 2));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(6, 2));
            enemies2.AddEnemy(new ShooterEnemyBasic(7, 2));
            enemies2.AddEnemy(new ShooterEnemyBasic(8, 2));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(9, 2));
            enemies2.AddEnemy(new ShooterEnemyBasic(10, 2));

            enemies2.AddEnemy(new ShooterEnemyBasic(1, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(2, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(3, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(4, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(5, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(6, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(7, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(8, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(9, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(10, 3));

            level2.AddHerd(enemies2);

            _levels.Add(level2);
            #endregion

            #region 3rd level
            ShooterHerd  enemies3 = new ShooterHerd((float)1, 0, 0, _width, _height);
            ShooterHerd  boss3    = new ShooterHerd((float)1.5, 0, 0, _width, _height);
            ShooterLevel level3   = new ShooterLevel();

            enemies3.AddEnemy(new ShooterEnemyBasic(1, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(2, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(3, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(4, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(5, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(6, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(7, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(8, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(9, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(10, 1));


            boss3.AddEnemy(new ShooterBossObject(2, 0));

            level3.AddHerd(enemies3);
            level3.AddHerd(boss3);

            _levels.Add(level3);
            #endregion

            #region 4th level
            ShooterHerd  enemies4 = new ShooterHerd((float)1, 0, 0, _width, _height);
            ShooterLevel level4   = new ShooterLevel();

            enemies4.AddEnemy(new ShooterEnemyAdvanced(1, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(2, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(3, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(4, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(5, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(6, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(7, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(8, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(9, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(10, 1));

            enemies4.AddEnemy(new ShooterEnemyAdvanced(1, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(2, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(3, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(4, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(5, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(6, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(7, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(8, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(9, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(10, 2));

            enemies4.AddEnemy(new ShooterEnemyBasic(1, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(2, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(3, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(4, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(5, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(6, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(7, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(8, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(9, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(10, 3));

            level4.AddHerd(enemies4);

            _levels.Add(level4);
            #endregion

            #region 5th level
            ShooterHerd  enemies5 = new ShooterHerd((float)1.5, 0, 0, _width, _height);
            ShooterLevel level5   = new ShooterLevel();


            enemies5.AddEnemy(new ShooterEnemyBasic(1, 1));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(2, 1));
            enemies5.AddEnemy(new ShooterEnemyBasic(3, 1));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(4, 1));
            enemies5.AddEnemy(new ShooterEnemyBasic(5, 1));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(6, 1));
            enemies5.AddEnemy(new ShooterEnemyBasic(7, 1));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(8, 1));
            enemies5.AddEnemy(new ShooterEnemyBasic(9, 1));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(10, 1));

            enemies5.AddEnemy(new ShooterEnemyAdvanced(1, 2));
            enemies5.AddEnemy(new ShooterEnemyBasic(2, 2));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(3, 2));
            enemies5.AddEnemy(new ShooterEnemyBasic(4, 2));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(5, 2));
            enemies5.AddEnemy(new ShooterEnemyBasic(6, 2));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(7, 2));
            enemies5.AddEnemy(new ShooterEnemyBasic(8, 2));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(9, 2));
            enemies5.AddEnemy(new ShooterEnemyBasic(10, 2));

            enemies5.AddEnemy(new ShooterEnemyBasic(1, 3));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(2, 3));
            enemies5.AddEnemy(new ShooterEnemyBasic(3, 3));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(4, 3));
            enemies5.AddEnemy(new ShooterEnemyBasic(5, 3));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(6, 3));
            enemies5.AddEnemy(new ShooterEnemyBasic(7, 3));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(8, 3));
            enemies5.AddEnemy(new ShooterEnemyBasic(9, 3));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(10, 3));

            enemies5.AddEnemy(new ShooterEnemyAdvanced(1, 4));
            enemies5.AddEnemy(new ShooterEnemyBasic(2, 4));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(3, 4));
            enemies5.AddEnemy(new ShooterEnemyBasic(4, 4));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(5, 4));
            enemies5.AddEnemy(new ShooterEnemyBasic(6, 4));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(7, 4));
            enemies5.AddEnemy(new ShooterEnemyBasic(8, 4));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(9, 4));
            enemies5.AddEnemy(new ShooterEnemyBasic(10, 4));

            level5.AddHerd(enemies5);

            _levels.Add(level5);
            #endregion

            #region 6th level
            ShooterHerd  enemies6    = new ShooterHerd((float)1, 0, 0, _width, _height);
            ShooterHerd  enemies6ai  = new ShooterHerd((float)2.5, 0, 0, _width / 2, _height);
            ShooterHerd  enemies6aii = new ShooterHerd((float)2.5, _width / 2, 0, _width, _height);
            ShooterHerd  boss6       = new ShooterHerd((float)2, 0, 0, _width, _height);
            ShooterLevel level6      = new ShooterLevel();

            enemies6.AddEnemy(new ShooterEnemyAdvanced(1, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(2, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(3, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(4, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(5, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(6, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(7, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(8, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(9, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(10, 1));

            enemies6.AddEnemy(new ShooterEnemyAdvanced(1, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(2, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(3, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(4, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(5, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(6, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(7, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(8, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(9, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(10, 2));

            enemies6ai.AddEnemy(new ShooterEnemyAdvanced(3, 4));
            enemies6ai.AddEnemy(new ShooterEnemyBasic(3, 3));
            enemies6ai.AddEnemy(new ShooterEnemyBasic(2, 4));
            enemies6ai.AddEnemy(new ShooterEnemyBasic(4, 4));
            enemies6ai.AddEnemy(new ShooterEnemyBasic(3, 5));

            enemies6aii.AddEnemy(new ShooterEnemyAdvanced(8, 4));
            enemies6aii.AddEnemy(new ShooterEnemyBasic(8, 3));
            enemies6aii.AddEnemy(new ShooterEnemyBasic(7, 4));
            enemies6aii.AddEnemy(new ShooterEnemyBasic(9, 4));
            enemies6aii.AddEnemy(new ShooterEnemyBasic(8, 5));

            boss6.AddEnemy(new ShooterBossObject(2, 0));

            level6.AddHerd(enemies6);
            level6.AddHerd(enemies6ai);
            level6.AddHerd(enemies6aii);

            level6.AddHerd(boss6);

            _levels.Add(level6);
            #endregion

            #region 7th level
            ShooterHerd  enemies7  = new ShooterHerd((float)1.5, 0, 0, _width, _height);
            ShooterHerd  enemies7a = new ShooterHerd((float)3, 0, 0, _width, _height);
            ShooterLevel level7    = new ShooterLevel();


            enemies7.AddEnemy(new ShooterEnemyBasic(1, 1));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(2, 1));
            enemies7.AddEnemy(new ShooterEnemyBasic(3, 1));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(4, 1));
            enemies7.AddEnemy(new ShooterEnemyBasic(5, 1));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(6, 1));
            enemies7.AddEnemy(new ShooterEnemyBasic(7, 1));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(8, 1));
            enemies7.AddEnemy(new ShooterEnemyBasic(9, 1));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(10, 1));

            enemies7.AddEnemy(new ShooterEnemyAdvanced(1, 2));
            enemies7.AddEnemy(new ShooterEnemyBasic(2, 2));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(3, 2));
            enemies7.AddEnemy(new ShooterEnemyBasic(4, 2));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(5, 2));
            enemies7.AddEnemy(new ShooterEnemyBasic(6, 2));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(7, 2));
            enemies7.AddEnemy(new ShooterEnemyBasic(8, 2));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(9, 2));
            enemies7.AddEnemy(new ShooterEnemyBasic(10, 2));

            enemies7a.AddEnemy(new ShooterEnemySuper(3, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(2, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(4, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(3, -9));

            enemies7a.AddEnemy(new ShooterEnemySuper(8, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(7, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(9, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(8, -9));

            level7.AddHerd(enemies7);
            level7.AddHerd(enemies7a);

            _levels.Add(level7);
            #endregion


            _herdList = _levels[0].GetHerdList();

            #endregion

            _herdList = _levels[level].GetHerdList();
        }
Exemple #2
0
        public void StartGame(int level)
        {
            #region generate sample levels

            #region 1st level
            ShooterHerd enemies1 = new ShooterHerd((float)0.5, 0, 0, _width, _height);
            ShooterLevel level1 = new ShooterLevel();

            enemies1.AddEnemy(new ShooterEnemyAdvanced(3, 1));
            enemies1.AddEnemy(new ShooterEnemyAdvanced(8, 1));

            enemies1.AddEnemy(new ShooterEnemyBasic(1, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(2, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(3, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(4, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(5, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(6, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(7, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(8, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(9, 2));
            enemies1.AddEnemy(new ShooterEnemyBasic(10, 2));

            enemies1.AddEnemy(new ShooterEnemyBasic(1, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(2, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(3, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(4, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(5, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(6, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(7, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(8, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(9, 3));
            enemies1.AddEnemy(new ShooterEnemyBasic(10, 3));

            level1.AddHerd(enemies1);

            _levels.Add(level1);
            #endregion

            #region 2nd level
            ShooterHerd enemies2 = new ShooterHerd((float)0.5, 0, 0, _width, _height);
            ShooterLevel level2 = new ShooterLevel();

            enemies2.AddEnemy(new ShooterEnemyAdvanced(1, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(2, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(3, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(4, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(5, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(6, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(7, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(8, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(9, 1));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(10, 1));

            enemies2.AddEnemy(new ShooterEnemyBasic(1, 2));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(2, 2));
            enemies2.AddEnemy(new ShooterEnemyBasic(3, 2));
            enemies2.AddEnemy(new ShooterEnemyBasic(4, 2));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(5, 2));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(6, 2));
            enemies2.AddEnemy(new ShooterEnemyBasic(7, 2));
            enemies2.AddEnemy(new ShooterEnemyBasic(8, 2));
            enemies2.AddEnemy(new ShooterEnemyAdvanced(9, 2));
            enemies2.AddEnemy(new ShooterEnemyBasic(10, 2));

            enemies2.AddEnemy(new ShooterEnemyBasic(1, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(2, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(3, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(4, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(5, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(6, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(7, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(8, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(9, 3));
            enemies2.AddEnemy(new ShooterEnemyBasic(10, 3));

            level2.AddHerd(enemies2);

            _levels.Add(level2);
            #endregion

            #region 3rd level
            ShooterHerd enemies3 = new ShooterHerd((float)1, 0, 0, _width, _height);
            ShooterHerd boss3 = new ShooterHerd((float)1.5, 0, 0, _width, _height);
            ShooterLevel level3 = new ShooterLevel();

            enemies3.AddEnemy(new ShooterEnemyBasic(1, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(2, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(3, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(4, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(5, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(6, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(7, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(8, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(9, 1));
            enemies3.AddEnemy(new ShooterEnemyBasic(10, 1));

            boss3.AddEnemy(new ShooterBossObject(2, 0));

            level3.AddHerd(enemies3);
            level3.AddHerd(boss3);

            _levels.Add(level3);
            #endregion

            #region 4th level
            ShooterHerd enemies4 = new ShooterHerd((float)1, 0, 0, _width, _height);
            ShooterLevel level4 = new ShooterLevel();

            enemies4.AddEnemy(new ShooterEnemyAdvanced(1, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(2, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(3, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(4, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(5, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(6, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(7, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(8, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(9, 1));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(10, 1));

            enemies4.AddEnemy(new ShooterEnemyAdvanced(1, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(2, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(3, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(4, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(5, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(6, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(7, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(8, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(9, 2));
            enemies4.AddEnemy(new ShooterEnemyAdvanced(10, 2));

            enemies4.AddEnemy(new ShooterEnemyBasic(1, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(2, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(3, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(4, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(5, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(6, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(7, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(8, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(9, 3));
            enemies4.AddEnemy(new ShooterEnemyBasic(10, 3));

            level4.AddHerd(enemies4);

            _levels.Add(level4);
            #endregion

            #region 5th level
            ShooterHerd enemies5 = new ShooterHerd((float)1.5, 0, 0, _width, _height);
            ShooterLevel level5 = new ShooterLevel();

            enemies5.AddEnemy(new ShooterEnemyBasic(1, 1));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(2, 1));
            enemies5.AddEnemy(new ShooterEnemyBasic(3, 1));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(4, 1));
            enemies5.AddEnemy(new ShooterEnemyBasic(5, 1));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(6, 1));
            enemies5.AddEnemy(new ShooterEnemyBasic(7, 1));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(8, 1));
            enemies5.AddEnemy(new ShooterEnemyBasic(9, 1));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(10, 1));

            enemies5.AddEnemy(new ShooterEnemyAdvanced(1, 2));
            enemies5.AddEnemy(new ShooterEnemyBasic(2, 2));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(3, 2));
            enemies5.AddEnemy(new ShooterEnemyBasic(4, 2));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(5, 2));
            enemies5.AddEnemy(new ShooterEnemyBasic(6, 2));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(7, 2));
            enemies5.AddEnemy(new ShooterEnemyBasic(8, 2));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(9, 2));
            enemies5.AddEnemy(new ShooterEnemyBasic(10, 2));

            enemies5.AddEnemy(new ShooterEnemyBasic(1, 3));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(2, 3));
            enemies5.AddEnemy(new ShooterEnemyBasic(3, 3));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(4, 3));
            enemies5.AddEnemy(new ShooterEnemyBasic(5, 3));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(6, 3));
            enemies5.AddEnemy(new ShooterEnemyBasic(7, 3));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(8, 3));
            enemies5.AddEnemy(new ShooterEnemyBasic(9, 3));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(10, 3));

            enemies5.AddEnemy(new ShooterEnemyAdvanced(1, 4));
            enemies5.AddEnemy(new ShooterEnemyBasic(2, 4));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(3, 4));
            enemies5.AddEnemy(new ShooterEnemyBasic(4, 4));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(5, 4));
            enemies5.AddEnemy(new ShooterEnemyBasic(6, 4));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(7, 4));
            enemies5.AddEnemy(new ShooterEnemyBasic(8, 4));
            enemies5.AddEnemy(new ShooterEnemyAdvanced(9, 4));
            enemies5.AddEnemy(new ShooterEnemyBasic(10, 4));

            level5.AddHerd(enemies5);

            _levels.Add(level5);
            #endregion

            #region 6th level
            ShooterHerd enemies6 = new ShooterHerd((float)1, 0, 0, _width, _height);
            ShooterHerd enemies6ai = new ShooterHerd((float)2.5, 0, 0, _width / 2, _height);
            ShooterHerd enemies6aii = new ShooterHerd((float)2.5, _width / 2, 0, _width, _height);
            ShooterHerd boss6 = new ShooterHerd((float)2, 0, 0, _width, _height);
            ShooterLevel level6 = new ShooterLevel();

            enemies6.AddEnemy(new ShooterEnemyAdvanced(1, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(2, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(3, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(4, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(5, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(6, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(7, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(8, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(9, 1));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(10, 1));

            enemies6.AddEnemy(new ShooterEnemyAdvanced(1, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(2, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(3, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(4, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(5, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(6, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(7, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(8, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(9, 2));
            enemies6.AddEnemy(new ShooterEnemyAdvanced(10, 2));

            enemies6ai.AddEnemy(new ShooterEnemyAdvanced(3, 4));
            enemies6ai.AddEnemy(new ShooterEnemyBasic(3, 3));
            enemies6ai.AddEnemy(new ShooterEnemyBasic(2, 4));
            enemies6ai.AddEnemy(new ShooterEnemyBasic(4, 4));
            enemies6ai.AddEnemy(new ShooterEnemyBasic(3, 5));

            enemies6aii.AddEnemy(new ShooterEnemyAdvanced(8, 4));
            enemies6aii.AddEnemy(new ShooterEnemyBasic(8, 3));
            enemies6aii.AddEnemy(new ShooterEnemyBasic(7, 4));
            enemies6aii.AddEnemy(new ShooterEnemyBasic(9, 4));
            enemies6aii.AddEnemy(new ShooterEnemyBasic(8, 5));

            boss6.AddEnemy(new ShooterBossObject(2, 0));

            level6.AddHerd(enemies6);
            level6.AddHerd(enemies6ai);
            level6.AddHerd(enemies6aii);

            level6.AddHerd(boss6);

            _levels.Add(level6);
            #endregion

            #region 7th level
            ShooterHerd enemies7 = new ShooterHerd((float)1.5, 0, 0, _width, _height);
            ShooterHerd enemies7a = new ShooterHerd((float)3, 0, 0, _width, _height);
            ShooterLevel level7 = new ShooterLevel();

            enemies7.AddEnemy(new ShooterEnemyBasic(1, 1));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(2, 1));
            enemies7.AddEnemy(new ShooterEnemyBasic(3, 1));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(4, 1));
            enemies7.AddEnemy(new ShooterEnemyBasic(5, 1));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(6, 1));
            enemies7.AddEnemy(new ShooterEnemyBasic(7, 1));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(8, 1));
            enemies7.AddEnemy(new ShooterEnemyBasic(9, 1));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(10, 1));

            enemies7.AddEnemy(new ShooterEnemyAdvanced(1, 2));
            enemies7.AddEnemy(new ShooterEnemyBasic(2, 2));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(3, 2));
            enemies7.AddEnemy(new ShooterEnemyBasic(4, 2));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(5, 2));
            enemies7.AddEnemy(new ShooterEnemyBasic(6, 2));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(7, 2));
            enemies7.AddEnemy(new ShooterEnemyBasic(8, 2));
            enemies7.AddEnemy(new ShooterEnemyAdvanced(9, 2));
            enemies7.AddEnemy(new ShooterEnemyBasic(10, 2));

            enemies7a.AddEnemy(new ShooterEnemySuper(3, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(2, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(4, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(3, -9));

            enemies7a.AddEnemy(new ShooterEnemySuper(8, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(7, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(9, -10));
            enemies7a.AddEnemy(new ShooterEnemyBasic(8, -9));

            level7.AddHerd(enemies7);
            level7.AddHerd(enemies7a);

            _levels.Add(level7);
            #endregion

            _herdList = _levels[0].GetHerdList();

            #endregion

            _herdList = _levels[level].GetHerdList();
        }