Exemple #1
0
        /// <summary>
        /// Accepts between <code>min</code> and <code>max</code> (including both) concatenated
        /// repetitions of the language of the given automaton.
        /// </summary>
        /// <param name="a">The automaton.</param>
        /// <param name="min">The minimum concatenated repetitions of the language of the given
        /// automaton.</param>
        /// <param name="max">The maximum concatenated repetitions of the language of the given
        /// automaton.</param>
        /// <returns>
        /// Returns an automaton that accepts between <code>min</code> and <code>max</code>
        /// (including both) concatenated repetitions of the language of the given automaton.
        /// </returns>
        /// <remarks>
        /// Complexity: linear in number of states and in <code>min</code> and <code>max</code>.
        /// </remarks>
        public static Automaton Repeat(Automaton a, int min, int max)
        {
            if (min > max)
            {
                return(BasicAutomata.MakeEmpty());
            }

            max -= min;
            a.ExpandSingleton();
            Automaton b;

            if (min == 0)
            {
                b = BasicAutomata.MakeEmptyString();
            }
            else if (min == 1)
            {
                b = a.Clone();
            }
            else
            {
                var @as = new List <Automaton>();
                while (min-- > 0)
                {
                    @as.Add(a);
                }

                b = BasicOperations.Concatenate(@as);
            }

            if (max > 0)
            {
                Automaton d = a.Clone();
                while (--max > 0)
                {
                    Automaton c = a.Clone();
                    foreach (State p in c.GetAcceptStates())
                    {
                        p.AddEpsilon(d.Initial);
                    }

                    d = c;
                }

                foreach (State p in b.GetAcceptStates())
                {
                    p.AddEpsilon(d.Initial);
                }

                b.IsDeterministic = false;
                b.ClearHashCode();
                b.CheckMinimizeAlways();
            }

            return(b);
        }
Exemple #2
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        /// <summary>
        /// Accepts the Kleene star (zero or more concatenated repetitions) of the language of the
        /// given automaton. Never modifies the input automaton language.
        /// </summary>
        /// <param name="a">The automaton.</param>
        /// <returns>
        /// An automaton that accepts the Kleene star (zero or more concatenated repetitions)
        /// of the language of the given automaton. Never modifies the input automaton language.
        /// </returns>
        /// <remarks>
        /// Complexity: linear in number of states.
        /// </remarks>
        public static Automaton Repeat(Automaton a)
        {
            a = a.CloneExpanded();
            var s = new State();

            s.Accept = true;
            s.AddEpsilon(a.Initial);
            foreach (State p in a.GetAcceptStates())
            {
                p.AddEpsilon(s);
            }

            a.Initial         = s;
            a.IsDeterministic = false;
            a.ClearHashCode();
            a.CheckMinimizeAlways();
            return(a);
        }
Exemple #3
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        /// <summary>
        /// Reverses the language of the given (non-singleton) automaton while returning the set of
        /// new initial states.
        /// </summary>
        /// <param name="a">The automaton.</param>
        /// <returns></returns>
        public static HashSet <State> Reverse(Automaton a)
        {
            // Reverse all edges.
            var             m      = new Dictionary <State, HashSet <Transition> >();
            HashSet <State> states = a.GetStates();
            HashSet <State> accept = a.GetAcceptStates();

            foreach (State r in states)
            {
                m.Add(r, new HashSet <Transition>());
                r.Accept = false;
            }

            foreach (State r in states)
            {
                foreach (Transition t in r.Transitions)
                {
                    m[t.To].Add(new Transition(t.Min, t.Max, r));
                }
            }

            foreach (State r in states)
            {
                r.Transitions = m[r].ToList();
            }

            // Make new initial+final states.
            a.Initial.Accept = true;
            a.Initial        = new State();
            foreach (State r in accept)
            {
                a.Initial.AddEpsilon(r); // Ensures that all initial states are reachable.
            }

            a.IsDeterministic = false;
            return(accept);
        }
Exemple #4
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        public static Automaton Concatenate(Automaton a1, Automaton a2)
        {
            if (a1.IsSingleton && a2.IsSingleton)
            {
                return(BasicAutomata.MakeString(a1.Singleton + a2.Singleton));
            }

            if (BasicOperations.IsEmpty(a1) || BasicOperations.IsEmpty(a2))
            {
                return(BasicAutomata.MakeEmpty());
            }

            bool deterministic = a1.IsSingleton && a2.IsDeterministic;

            if (a1 == a2)
            {
                a1 = a1.CloneExpanded();
                a2 = a2.CloneExpanded();
            }
            else
            {
                a1 = a1.CloneExpandedIfRequired();
                a2 = a2.CloneExpandedIfRequired();
            }

            foreach (State s in a1.GetAcceptStates())
            {
                s.Accept = false;
                s.AddEpsilon(a2.Initial);
            }

            a1.IsDeterministic = deterministic;
            a1.ClearHashCode();
            a1.CheckMinimizeAlways();
            return(a1);
        }
Exemple #5
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        /// <summary>
        /// Reverses the language of the given (non-singleton) automaton while returning the set of 
        /// new initial states.
        /// </summary>
        /// <param name="a">The automaton.</param>
        /// <returns></returns>
        public static HashSet<State> Reverse(Automaton a)
        {
            // Reverse all edges.
            var m = new Dictionary<State, HashSet<Transition>>();
            HashSet<State> states = a.GetStates();
            HashSet<State> accept = a.GetAcceptStates();
            foreach (State r in states)
            {
                m.Add(r, new HashSet<Transition>());
                r.Accept = false;
            }

            foreach (State r in states)
            {
                foreach (Transition t in r.Transitions)
                {
                    m[t.To].Add(new Transition(t.Min, t.Max, r));
                }
            }

            foreach (State r in states)
            {
                r.Transitions = m[r].ToList();
            }

            // Make new initial+final states.
            a.Initial.Accept = true;
            a.Initial = new State();
            foreach (State r in accept)
            {
                a.Initial.AddEpsilon(r); // Ensures that all initial states are reachable.
            }

            a.IsDeterministic = false;
            return accept;
        }
Exemple #6
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        /// <summary>
        /// Accepts the Kleene star (zero or more concatenated repetitions) of the language of the
        /// given automaton. Never modifies the input automaton language.
        /// </summary>
        /// <param name="a">The automaton.</param>
        /// <returns>
        /// An automaton that accepts the Kleene star (zero or more concatenated repetitions)
        /// of the language of the given automaton. Never modifies the input automaton language.
        /// </returns>
        /// <remarks>
        /// Complexity: linear in number of states.
        /// </remarks>
        public static Automaton Repeat(Automaton a)
        {
            a = a.CloneExpanded();
            var s = new State();
            s.Accept = true;
            s.AddEpsilon(a.Initial);
            foreach (State p in a.GetAcceptStates())
            {
                p.AddEpsilon(s);
            }

            a.Initial = s;
            a.IsDeterministic = false;
            a.ClearHashCode();
            a.CheckMinimizeAlways();
            return a;
        }
Exemple #7
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        public static Automaton Concatenate(Automaton a1, Automaton a2)
        {
            if (a1.IsSingleton && a2.IsSingleton)
            {
                return BasicAutomata.MakeString(a1.Singleton + a2.Singleton);
            }

            if (BasicOperations.IsEmpty(a1) || BasicOperations.IsEmpty(a2))
            {
                return BasicAutomata.MakeEmpty();
            }

            bool deterministic = a1.IsSingleton && a2.IsDeterministic;
            if (a1 == a2)
            {
                a1 = a1.CloneExpanded();
                a2 = a2.CloneExpanded();
            }
            else
            {
                a1 = a1.CloneExpandedIfRequired();
                a2 = a2.CloneExpandedIfRequired();
            }

            foreach (State s in a1.GetAcceptStates())
            {
                s.Accept = false;
                s.AddEpsilon(a2.Initial);
            }

            a1.IsDeterministic = deterministic;
            a1.ClearHashCode();
            a1.CheckMinimizeAlways();
            return a1;
        }
Exemple #8
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        public static Automaton Concatenate(IList <Automaton> l)
        {
            if (l.Count == 0)
            {
                return(BasicAutomata.MakeEmptyString());
            }

            bool allSingleton = l.All(a => a.IsSingleton);

            if (allSingleton)
            {
                var b = new StringBuilder();
                foreach (Automaton a in l)
                {
                    b.Append(a.Singleton);
                }

                return(BasicAutomata.MakeString(b.ToString()));
            }
            else
            {
                if (l.Any(a => a.IsEmpty))
                {
                    return(BasicAutomata.MakeEmpty());
                }

                var ids = new HashSet <int>();
                foreach (Automaton a in l)
                {
                    ids.Add(RuntimeHelpers.GetHashCode(a));
                }

                bool      hasAliases = ids.Count != l.Count;
                Automaton b          = l[0];
                b = hasAliases ? b.CloneExpanded() : b.CloneExpandedIfRequired();

                var  ac    = b.GetAcceptStates();
                bool first = true;
                foreach (Automaton a in l)
                {
                    if (first)
                    {
                        first = false;
                    }
                    else
                    {
                        if (a.IsEmptyString())
                        {
                            continue;
                        }

                        Automaton aa = a;
                        aa = hasAliases ? aa.CloneExpanded() : aa.CloneExpandedIfRequired();

                        HashSet <State> ns = aa.GetAcceptStates();
                        foreach (State s in ac)
                        {
                            s.Accept = false;
                            s.AddEpsilon(aa.Initial);
                            if (s.Accept)
                            {
                                ns.Add(s);
                            }
                        }

                        ac = ns;
                    }
                }

                b.IsDeterministic = false;
                b.ClearHashCode();
                b.CheckMinimizeAlways();
                return(b);
            }
        }