static public int SetCustomInput(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.RaycastHit), typeof(bool))) { FairyGUI.Stage self = (FairyGUI.Stage)checkSelf(l); UnityEngine.RaycastHit a1; checkValueType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.SetCustomInput(ref a1, a2); pushValue(l, true); pushValue(l, a1); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.Vector2), typeof(bool))) { FairyGUI.Stage self = (FairyGUI.Stage)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.SetCustomInput(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int SetCustomInput(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.Stage), typeof(UnityEngine.RaycastHit), typeof(bool))) { FairyGUI.Stage obj = (FairyGUI.Stage)ToLua.ToObject(L, 1); UnityEngine.RaycastHit arg0 = (UnityEngine.RaycastHit)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetCustomInput(ref arg0, arg1); ToLua.Push(L, arg0); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.Stage), typeof(UnityEngine.Vector2), typeof(bool))) { FairyGUI.Stage obj = (FairyGUI.Stage)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetCustomInput(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.Stage.SetCustomInput")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetCustomInput(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <UnityEngine.RaycastHit, bool>(L, 2)) { FairyGUI.Stage obj = (FairyGUI.Stage)ToLua.CheckObject <FairyGUI.Stage>(L, 1); UnityEngine.RaycastHit arg0 = StackTraits <UnityEngine.RaycastHit> .To(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetCustomInput(ref arg0, arg1); ToLua.Push(L, arg0); return(1); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Vector2, bool>(L, 2)) { FairyGUI.Stage obj = (FairyGUI.Stage)ToLua.CheckObject <FairyGUI.Stage>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetCustomInput(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.RaycastHit, bool, bool>(L, 2)) { FairyGUI.Stage obj = (FairyGUI.Stage)ToLua.CheckObject <FairyGUI.Stage>(L, 1); UnityEngine.RaycastHit arg0 = StackTraits <UnityEngine.RaycastHit> .To(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); bool arg2 = LuaDLL.lua_toboolean(L, 4); obj.SetCustomInput(ref arg0, arg1, arg2); ToLua.Push(L, arg0); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Vector2, bool, bool>(L, 2)) { FairyGUI.Stage obj = (FairyGUI.Stage)ToLua.CheckObject <FairyGUI.Stage>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); bool arg2 = LuaDLL.lua_toboolean(L, 4); obj.SetCustomInput(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.Stage.SetCustomInput")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }