static int RegisterCursor(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); FairyGUI.Stage obj = (FairyGUI.Stage)ToLua.CheckObject <FairyGUI.Stage>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Texture2D arg1 = (UnityEngine.Texture2D)ToLua.CheckObject(L, 3, typeof(UnityEngine.Texture2D)); UnityEngine.Vector2 arg2 = ToLua.ToVector2(L, 4); obj.RegisterCursor(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }