static public int DrawPolygon(IntPtr l) { try { FairyGUI.Shape self = (FairyGUI.Shape)checkSelf(l); UnityEngine.Color a1; checkType(l, 2, out a1); UnityEngine.Vector2[] a2; checkArray(l, 3, out a2); self.DrawPolygon(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// /// </summary> /// <param name="aWidth"></param> /// <param name="aHeight"></param> /// <param name="points"></param> /// <param name="fillColor"></param> public void DrawPolygon(float aWidth, float aHeight, IList <Vector2> points, Color fillColor) { this.SetSize(aWidth, aHeight); _shape.DrawPolygon(points, fillColor); }