DrawPolygon() public method

public DrawPolygon ( Vector2 points, Color fillColor ) : void
points UnityEngine.Vector2
fillColor UnityEngine.Color
return void
 static public int DrawPolygon(IntPtr l)
 {
     try {
         FairyGUI.Shape    self = (FairyGUI.Shape)checkSelf(l);
         UnityEngine.Color a1;
         checkType(l, 2, out a1);
         UnityEngine.Vector2[] a2;
         checkArray(l, 3, out a2);
         self.DrawPolygon(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="aWidth"></param>
 /// <param name="aHeight"></param>
 /// <param name="points"></param>
 /// <param name="fillColor"></param>
 public void DrawPolygon(float aWidth, float aHeight, IList <Vector2> points, Color fillColor)
 {
     this.SetSize(aWidth, aHeight);
     _shape.DrawPolygon(points, fillColor);
 }