Exemple #1
0
        public EnemyShip makeEnemyShip(String newShipType)
        {
            EnemyShip newShip = null;

            if (newShipType.Equals("U"))
            {
                return(new UFOEnemyShip());
            }
            else
            {
                if (newShipType.Equals("R"))
                {
                    return(new UFOEnemyShip());
                }
                else
                {
                    if (newShipType.Equals("B"))
                    {
                        return(new BigUFOEnemyShip());
                    }
                    else
                    {
                        return(null);
                    }
                }
            }
        }
        static void Main(string[] args)
        {
            EnemyShipFactory shipFactory = new EnemyShipFactory();

            EnemyShip theEnemy = null;

            string readLine;

            readLine = Console.ReadLine();
            //Scanner userInput = new Scanner(System.in);

            Console.WriteLine("What type of ship? (U / R / B)");


            String typeOfShip = readLine;

            theEnemy = shipFactory.makeEnemyShip(typeOfShip);

            if (theEnemy != null)
            {
                DoStuffEnemy(theEnemy);
            }
            else
            {
                Console.WriteLine("Enter U / R / B");
            }
        }
Exemple #3
0
        /// <summary>
        /// Makes a new instance of a subclass of enemyship
        /// </summary>
        /// <param name="shipType">some input to evaluate at runtime</param>
        /// <returns>an new instance based on runtime input</returns>
        public EnemyShip MakeEnemyShip(string shipType)
        {
            EnemyShip newShip = null;

            if (shipType == "rocket")
            {
                newShip = new RocketEnemyShip();
            }
            else if (shipType == "big")
            {
                newShip = new BigUFOEnemyShip();
            }
            else
            {
                newShip = new UFOEnemyShip();
            }
            return newShip
        }
Exemple #4
0
 private static void DoStuff(EnemyShip ufo)
 {
     ufo.DisplayEnemyShip();
     ufo.FollowHeroShip();
     ufo.EnemyShipShoots();
 }
 public static void DoStuffEnemy(EnemyShip anEnemyShip)
 {
     anEnemyShip.DisplayEnenmyShip();
     anEnemyShip.FollowHeroShip();
     anEnemyShip.EnemyShipShoots();
 }
Exemple #6
0
        // Executes methods of the super class

        public static void doStuffEnemy(EnemyShip anEnemyShip)
        {
            anEnemyShip.displayEnemyShip();
            anEnemyShip.followHeroShip();
            anEnemyShip.enemyShipShoots();
        }
Exemple #7
0
        static void Main(string[] args)
        {
            // Create the factory object
            EnemyShipFactory shipFactory = new EnemyShipFactory();

            // Enemy ship object
            EnemyShip theEnemy = null;

            Console.WriteLine("What type of ship? (U / R / B)");
            var txt = Console.ReadLine();

            if (!string.IsNullOrEmpty(txt))
            {
                String typeOfShip = txt;

                theEnemy = shipFactory.makeEnemyShip(typeOfShip);

                if (theEnemy != null)
                {
                    doStuffEnemy(theEnemy);
                }
                else
                {
                    Console.WriteLine("Please enter U, R, or B next time");
                }
            }

            /*
             *          EnemyShip theEnemy = null;
             *
             *          // Old way of creating objects
             *          // When we use new we are not being dynamic
             *
             *          EnemyShip ufoShip = new UFOEnemyShip();
             *
             *          doStuffEnemy(ufoShip);
             *
             *          System.out.print("\n");
             *
             *          // -----------------------------------------
             *
             *          // This allows me to make the program more dynamic
             *          // It doesn't close the code from being modified
             *          // and that is bad!
             *
             *          // Defines an input stream to watch: keyboard
             *          Scanner userInput = new Scanner(System.in);
             *
             *          String enemyShipOption = "";
             *
             *          System.out.print("What type of ship? (U or R)");
             *
             *          if (userInput.hasNextLine()){
             *
             *                  enemyShipOption = userInput.nextLine();
             *
             *          }
             *
             *          if (enemyShipOption == "U"){
             *
             *                  theEnemy = new UFOEnemyShip();
             *
             *
             *          } else
             *
             *          if (enemyShipOption == "R"){
             *
             *                  theEnemy = new RocketEnemyShip();
             *
             *          } else {
             *
             *                  theEnemy = new BigUFOEnemyShip();
             *
             *          }
             *
             *          doStuffEnemy(theEnemy);
             *
             *          // --------------------------------------------
             */
        }