Event args for handlers that meant to determin success/failure. Success is default.
Inheritance: System.EventArgs
Exemple #1
0
        // called by engine
        static bool RaiseStart()
        {
            SuccessEventArgs e = null;

            if (Start != null)
            {
                e = new SuccessEventArgs();
                Start(null, e);
            }
            return(e != null ? e.Success : SuccessEventArgs.Default);
        }
Exemple #2
0
 // called by engine
 static bool RaiseStart()
 {
     SuccessEventArgs e = null;
     if (Start != null) {
         e = new SuccessEventArgs();
         Start(null, e);
     }
     return e != null ? e.Success : SuccessEventArgs.Default;
 }