private void Start() { music.setVolume(PlayerPrefs.GetFloat("MusicVolume")); Sounds.setVolume(PlayerPrefs.GetFloat("SoundsVolume")); if (PlayerPrefs.GetInt("isMute") == 0) { Master.setMute(false); } else if (PlayerPrefs.GetInt("isMute") == 1) { Master.setMute(true); } }
public void MuteAudio(bool isMuted) { mute = isMuted; MasterBus.setMute(mute); MusicBus.setMute(mute); SoundsBus.setMute(mute); PlayerPrefs.Save(); }
void Start() { FMOD.Studio.System system = FMOD_StudioSystem.instance.System; system.getBus("bus:/", out masterBus); if (!PlayerPrefs.HasKey("muted")) { PlayerPrefs.SetInt("muted", 0); } if (PlayerPrefs.GetInt("muted") == 1) { masterBus.setMute(true); sounds.GetComponent <Image>().sprite = spriteSoundOff; } else if (PlayerPrefs.GetInt("muted") == 0) { masterBus.setMute(false); sounds.GetComponent <Image>().sprite = spriteSoundOn; } }
// Use this for initialization void Start() { //gc = GameObject.FindGameObjectWithTag ("GameController").GetComponent<GameController> (); FMOD.Studio.System system = FMOD_StudioSystem.instance.System; system.getBus("bus:/", out masterBus); if (!PlayerPrefs.HasKey("muted")) { PlayerPrefs.SetInt("muted", 0); } if (PlayerPrefs.GetInt("muted") == 1) { masterBus.setMute(true); sounds.GetComponent <SpriteRenderer>().sprite = spriteSoundOff; } else if (PlayerPrefs.GetInt("muted") == 0) { masterBus.setMute(false); sounds.GetComponent <SpriteRenderer>().sprite = spriteSoundOn; } }
void Start() { scoretime = GameObject.Find("Text").GetComponent <Text>(); sounds = GameObject.Find("Mute"); vicObj = Resources.Load("Prefabs/effects/prtclVictory") as GameObject; timer = GameObject.Find("Timer").GetComponent <GameTimer> (); camobj = GameObject.FindGameObjectWithTag("MainCamera"); camera = camobj.GetComponent <Camera> (); vicObj.transform.localScale = new Vector3(1f, 1f, 1f) * (camera.orthographicSize / (5.5f)); victory = vicObj.GetComponent <ParticleSystem> (); camera.nearClipPlane = 0.0f; vicpos = camera.transform.position + new Vector3(0f, -10f, 0f); Instantiate(playmat); StartCoroutine(WaitForPlaymatToLoad()); timer.StartTimer(); FMOD.Studio.System system = FMOD_StudioSystem.instance.System; system.getBus("bus:/", out masterBus); if (!PlayerPrefs.HasKey("muted")) { PlayerPrefs.SetInt("muted", 0); } if (PlayerPrefs.GetInt("muted") == 1) { masterBus.setMute(true); sounds.GetComponent <SpriteRenderer>().sprite = spriteSoundOff; } else if (PlayerPrefs.GetInt("muted") == 0) { masterBus.setMute(false); sounds.GetComponent <SpriteRenderer>().sprite = spriteSoundOn; } scoretime.text = "Score: " + playmat.GetComponent <Playmat> ().Points + "/" + playmat.GetComponent <Playmat> ().TotalPoints.ToString(); }
/// <summary> /// <paramref name="mute"/> → TRUE for turning off audio. FALSE for turning it back on. /// </summary> public void MuteAudio(AudioBusses busToMute, bool mute) { switch (busToMute) { case AudioBusses.MainBus: masterBus.setMute(mute); break; case AudioBusses.MusicBus: musicBus.setMute(mute); break; case AudioBusses.SfxBus: sfxBus.setMute(mute); break; default: break; } }
private void Start() { //Debug.Log("MasterVol Pref " + PlayerPrefs.GetFloat("MasterVol")); //Debug.Log("MusicVol Pref " + PlayerPrefs.GetFloat("MusicVol")); //Debug.Log("SoundsVol Pref " + PlayerPrefs.GetFloat("SoundsVol")); MasterBus = RuntimeManager.GetBus("bus:/Master"); MusicBus = RuntimeManager.GetBus("bus:/Master/Music"); SoundsBus = RuntimeManager.GetBus("bus:/Master/Sounds"); MasterBusVol = PlayerPrefs.GetFloat("MasterVol"); MusicBusVol = PlayerPrefs.GetFloat("MusicVol"); SoundsBusVol = PlayerPrefs.GetFloat("SoundsVol"); mute = PlayerPrefs.GetString("IsMuted") == "True" ? true : false; if (mute) { MasterBus.setMute(mute); MusicBus.setMute(mute); SoundsBus.setMute(mute); } soundsVolTest = "event:/UI/UI_MenuSelection"; }
/// <summary> /// sets if master bus is mute /// </summary> public void Mute(FMOD.Studio.Bus bus_, bool mute_) { bus_.setMute(mute_); }
public void MuteMusic() { Master.setMute(true); PlayerPrefs.SetInt("isMute", 1); }