// Use this for initialization void Start() { isPaused = false; pauseMenu.SetActive(false); soundMenu.SetActive(false); toPauseText.SetActive(true); master = FMODUnity.RuntimeManager.GetBus("bus:/Master"); Time.timeScale = 1f; }
public void MusicBtn() { Slider Musicslider; Musicslider = GameObject.Find("MusicVolume").GetComponent <UnityEngine.UI.Slider>(); PlayerPrefs.SetFloat("Music", Musicslider.value); masterBus = FMODUnity.RuntimeManager.GetBus(masterBusString); masterBus.setVolume(PlayerPrefs.GetFloat("Music")); }
// Use this for initialization void Start() { Master = FMODUnity.RuntimeManager.GetBus("Bus:/"); Music = FMODUnity.RuntimeManager.GetBus("Bus:/Music"); SFX = FMODUnity.RuntimeManager.GetBus("Bus:/SFX"); SfxEvent = FMODUnity.RuntimeManager.CreateInstance(m_sfxVolumeTest); InitSlider(); }
private void Awake() { MasterBus = FMODUnity.RuntimeManager.GetBus("bus:/Master"); MusicBus = FMODUnity.RuntimeManager.GetBus("bus:/Master/Music"); DialogueBus = FMODUnity.RuntimeManager.GetBus("bus:/Master/Dialogue"); SFXBus = FMODUnity.RuntimeManager.GetBus("bus:/Master/SFX"); SFXVolumeTestEvent = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/RightClickScrollThroughWords"); DialogueVolumeTestEvent = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/BathroomAttendant/RepeatForint"); }
private void Awake() // Init { Master = FMODUnity.RuntimeManager.GetBus("bus:/Master"); Music = FMODUnity.RuntimeManager.GetBus("bus:/Master/MX"); SFX = FMODUnity.RuntimeManager.GetBus("bus:/Master/SFX"); UI = FMODUnity.RuntimeManager.GetBus("bus:/Master/UI"); SFXVolumeEvent = FMODUnity.RuntimeManager.CreateInstance("event:/DOG/DOG_Jump"); UIVolumeEvent = FMODUnity.RuntimeManager.CreateInstance("event:/MENU/Hover"); }
void Awake() { DontDestroyOnLoad(this.gameObject); Master = FMODUnity.RuntimeManager.GetBus("bus:/Master"); Music = FMODUnity.RuntimeManager.GetBus("bus:/Master/Music"); SFX = FMODUnity.RuntimeManager.GetBus("bus:/Master/SFX"); SFXVolumeTest = FMODUnity.RuntimeManager.CreateInstance("event:/Test/Test Sound Effect"); }
private void Start() { float value = SaveManager.LoadSetting("SoundEffectVolume"); fillImage.fillAmount = value; text.text = (fillImage.fillAmount * 100).ToString("000") + "%"; sfxBus = FMODUnity.RuntimeManager.GetBus("bus:/SFX"); sfxBus.setVolume(value); }
private void Start() { float value = SaveManager.LoadSetting("MusicVolume"); fillImage.fillAmount = value; text.text = (fillImage.fillAmount * 100).ToString("000") + "%"; musicBus = FMODUnity.RuntimeManager.GetBus("bus:/MUSIC"); musicBus.setVolume(value); }
void Start() { musicBus = FMODUnity.RuntimeManager.GetBus("bus:/MUSIC"); musicBus.setVolume(SaveManager.LoadSetting("MusicVolume")); sfxBus = FMODUnity.RuntimeManager.GetBus("bus:/SFX"); sfxBus.setVolume(SaveManager.LoadSetting("SoundEffectVolume")); QualitySettings.SetQualityLevel((int)SaveManager.LoadSetting("Quality"), true); DontDestroyOnLoad(gameObject); SceneManager.sceneLoaded += SceneLoaded; PlayerPrefs.SetInt("ThreatLevel", 0); }
private void Start() { MasterSlider.value = Settings.MasterVolume; MusicSlider.value = Settings.MusicVolume; SFXSlider.value = Settings.SFXVolume; Master = FMODUnity.RuntimeManager.GetBus("bus:/Master"); Master.setVolume(Settings.MasterVolume); Music = FMODUnity.RuntimeManager.GetBus("bus:/Master/Music"); Music.setVolume(Settings.MusicVolume); SFX = FMODUnity.RuntimeManager.GetBus("bus:/Master/SFX"); SFX.setVolume(Settings.SFXVolume); }
private void Start() { MasterBus = FMODUnity.RuntimeManager.GetBus("Bus:/"); audiomanager = GameObject.Find("AudioManager"); if (audiomanager != null) { pauseMenuFMODHandler = audiomanager.GetComponent <UIFMODEventsScript>(); } else { Debug.LogWarning("Audio manager is not active. Please active it to enable audio and FMOD events."); } }
// Start is called before the first frame update void Start() { masterBus = FMODUnity.RuntimeManager.GetBus("bus:/"); breathEventDescription = FMODUnity.RuntimeManager.GetEventDescription(breathEvent); breathEventDescription.getParameterDescriptionByName("OxygenValue", out pARAMETEROxygenDescription); pARAMETEROxygenId = pARAMETEROxygenDescription.id; wrenchInstance = FMODUnity.RuntimeManager.CreateInstance(wrenchEvent); openDoorInstance = FMODUnity.RuntimeManager.CreateInstance(openDoorEvent); pickUpInstance = FMODUnity.RuntimeManager.CreateInstance(pickUpEvent); useItemInstance = FMODUnity.RuntimeManager.CreateInstance(useItemEvent); weatherChangeInstance = FMODUnity.RuntimeManager.CreateInstance(weatherChangeEvent); breathInstance = FMODUnity.RuntimeManager.CreateInstance(breathEvent); masterBus.setVolume(0.4f); }
public override void _RespondToConfirm(int retVal, string retString) { switch (retVal) { case 0: // yes, want to leave without saving settings onClick(previous); FMOD.Studio.Bus bus = FMODUnity.RuntimeManager.GetBus("bus:/"); bus.setVolume(GameManager.settings.volume); break; default: // canceled, do nothing break; } }
public void GetInstances() { //busses titleBus = FMODUnity.RuntimeManager.GetBus("bus:/Title"); stepBus = FMODUnity.RuntimeManager.GetBus("bus:/Walking"); //events menuMusicEvent = FMODUnity.RuntimeManager.CreateInstance("event:/MenuMusic"); startGameEvent = FMODUnity.RuntimeManager.CreateInstance("event:/StartGameUI"); ambienceEvent = FMODUnity.RuntimeManager.CreateInstance("event:/Ambience"); playerSteps = FMODUnity.RuntimeManager.CreateInstance("event:/PlayerSteps"); winMusic = FMODUnity.RuntimeManager.CreateInstance("event:/Win music"); instructOpen = FMODUnity.RuntimeManager.CreateInstance("event:/instructOpen"); instructClose = FMODUnity.RuntimeManager.CreateInstance("event:/instruct close"); }
public void MusicVolume() { analog.enabled = false; activeMenu = ActiveMenu.Music; fillImage.gameObject.SetActive(true); text.gameObject.SetActive(true); float value = SaveManager.LoadSetting("MusicVolume"); fillImage.fillAmount = value; text.text = (fillImage.fillAmount * 100).ToString("000") + "%"; musicBus = FMODUnity.RuntimeManager.GetBus("bus:/MyMaster/MUSIC"); musicBus.setVolume(value); }
FMOD.RESULT result; // Use result checking while testing void Start() { // Get the corresponding bus musicBus = FMODUnity.RuntimeManager.GetBus(musicBusPath); // Fader level is the sounds output volume level musicBus.getFaderLevel(out musicVolume); // Assign initial music level to slider musicSlider.value = musicVolume; sfxBus = FMODUnity.RuntimeManager.GetBus(sfxBusPath); sfxBus.getFaderLevel(out sfxVolume); sfxSlider.value = sfxVolume; masterBus = FMODUnity.RuntimeManager.GetBus(masterBusPath); masterBus.getFaderLevel(out masterVolume); masterSlider.value = masterVolume; }
private void Awake() { Master = FMODUnity.RuntimeManager.GetBus("bus:/Master"); _slider.OnValueChange += ValueChange; if (PlayerPrefs.HasKey("VolumeMaster")) { _slider.SetState((int)PlayerPrefs.GetFloat("VolumeMaster"), 0, 100, 10); } else { _slider.SetState(100, 0, 100, 10); PlayerPrefs.SetFloat("VolumeMaster", 100f); } Master.setVolume(_slider.Value / 100f); }
//--------------------------------------------------------------------------------------------------------// private void Start() { //... these look for the bus channels in the FMod mixer, the pathways need to be exact. //... Pathways should be located in the FMod Bus window, //... right click on the bus you want and copy the path name and add it. // Main Masters _musicMaster = FMODUnity.RuntimeManager.GetBus("bus:/Music"); _sfxMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX"); // Environment _ambianceMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Environment/Ambience"); _iceFreezeMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Environment/IceFreeze"); _iceMeltMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Environment/IceMelt"); _waterFreezeMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Environment/WaterFreeze"); _waterSplashMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Environment/WaterSplash"); // Objects _batRamBoomMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/BatRamBoom"); _gemActiveMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/Gems"); _icecubeDestroyMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/IcecubeDestroy"); _plantGrowMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/PlantGrowing"); _platformMoveMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/PlatformMoving"); _portalActivatedMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/PortalActivated"); _pressurePlateMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/PressurePlate"); _ropeBurnSnapMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/RopeBurnSnap"); _ropeSwingMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/RopeSwing"); _ropeTwistMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/RopeTwist"); _slidingMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/Sliding"); _stoneNoisesMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/StoneNoises"); _teleportPlayersMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/TeleportPlayers"); _timerMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/Timer"); _trampolineMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Objects/Trampoline"); // Players SFX // Footsteps _footstepsAndLandingsMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Players/Footsteps & Jump Landings"); _jumpGruntsMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/Players/JumpGrunts"); // UI _buttonHighlightMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/UI/ButtonHighlight"); _buttonSelectedMaster = FMODUnity.RuntimeManager.GetBus("bus:/SFX/UI/ButtonSelected"); }
// Use this for initialization void Start() { master = FMODUnity.RuntimeManager.GetBus("bus:/Master"); music = FMODUnity.RuntimeManager.GetBus("bus:/Master/Music"); SFX = FMODUnity.RuntimeManager.GetBus("bus:/Master/SFX"); chopperSFX = FMODUnity.RuntimeManager.GetBus("bus:/Master/SFX/Chopper"); notChopperSFX = FMODUnity.RuntimeManager.GetBus("bus:/Master/SFX/NotChopper"); SFXTest = FMODUnity.RuntimeManager.CreateInstance("event:/Missions/MissionObjectiveComplete"); MusicTest = FMODUnity.RuntimeManager.CreateInstance("event:/Music/MenuSong"); ChopperSFXTest = FMODUnity.RuntimeManager.CreateInstance("event:/Chopper/Accelerate"); FMODUnity.RuntimeManager.AttachInstanceToGameObject(SFXTest, GetComponent <Transform>(), GetComponent <Rigidbody>()); FMODUnity.RuntimeManager.AttachInstanceToGameObject(MusicTest, GetComponent <Transform>(), GetComponent <Rigidbody>()); FMODUnity.RuntimeManager.AttachInstanceToGameObject(ChopperSFXTest, GetComponent <Transform>(), GetComponent <Rigidbody>()); InitializeVolumeLevels(); }
// Start is called before the first frame update void Start() { SFXBus = FMODUnity.RuntimeManager.GetBus("bus:/Master/SFX"); MusicBus = FMODUnity.RuntimeManager.GetBus("bus:/Master/Music"); MasterBus = FMODUnity.RuntimeManager.GetBus("bus:/Master"); for (int i = 0; i < MusicEventNames.Length; i++) { FMOD.Studio.EventInstance temp = FMODUnity.RuntimeManager.CreateInstance(MusicEventNames[i]); MusicEventInstances.Add(temp); } for (int i = 0; i < SFXEventNames.Length; i++) { FMOD.Studio.EventInstance temp = FMODUnity.RuntimeManager.CreateInstance(SFXEventNames[i]); SFXEventInstances.Add(temp); } }
// Start is called before the first frame update void Start() { MasterBus = FMODUnity.RuntimeManager.GetBus("Bus:/"); vitoriaEmitter = null; GameObject go = GameObject.Find("vitoria"); if (go != null) { vitoriaEmitter = go.GetComponent <StudioEventEmitter>(); } ambientacaoEmitter = null; go = GameObject.Find("ambiencia"); if (go != null) { ambientacaoEmitter = go.GetComponent <StudioEventEmitter>(); } AlreadyEnded = false; this.gameObject.SetActive(false); }
public void Awake() { resolutions = Screen.resolutions; LoadResolutions(); music = FMODUnity.RuntimeManager.GetBus("bus:/MUSIC"); soundEffects = FMODUnity.RuntimeManager.GetBus("bus:/SoundEffects"); fullScreenToggle.isOn = Screen.fullScreen; music.getVolume(out musicVolume); music.getVolume(out soundsVolume); musicVolumeSlider.value = musicVolume; soundsVolumeSlider.value = soundsVolume; resDropdown.onValueChanged.AddListener(delegate { CheckResolutionDropdown(); }); fullScreenToggle.onValueChanged.AddListener(delegate { CheckFullscreenToggle(); }); musicVolumeSlider.onValueChanged.AddListener(delegate { CheckVolumeSlider(); }); soundsVolumeSlider.onValueChanged.AddListener(delegate { CheckVolumeSlider(); }); }
private void Awake() { if (instance != null) { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); instance = this; FMODUnity.RuntimeManager.LoadBank(musicBank); currentMusicIndex = 0; MasterVolume = 1f; MusicVolume = .5f; SFXVolume = .5f; Music = FMODUnity.RuntimeManager.GetBus("bus:/MASTER/MUS"); SFX = FMODUnity.RuntimeManager.GetBus("bus:/MASTER/SFX"); Master = FMODUnity.RuntimeManager.GetBus("bus:/MASTER"); Music.setVolume(MusicVolume); SFX.setVolume(SFXVolume); Master.setVolume(MasterVolume); }
void Start() { MusicBus = FMODUnity.RuntimeManager.GetBus("bus:/General/Music"); SFXBus = FMODUnity.RuntimeManager.GetBus("bus:/General/FX"); menu = FMODUnity.RuntimeManager.CreateInstance(menuTheme); africa = FMODUnity.RuntimeManager.CreateInstance(themeAfrica); asian = FMODUnity.RuntimeManager.CreateInstance(themeAsian); white = FMODUnity.RuntimeManager.CreateInstance(themeWhite); arabic = FMODUnity.RuntimeManager.CreateInstance(themeArabic); boss = FMODUnity.RuntimeManager.CreateInstance(themeBoss); p = FMODUnity.RuntimeManager.CreateInstance(paused); lr = FMODUnity.RuntimeManager.CreateInstance(lowReverb); mr = FMODUnity.RuntimeManager.CreateInstance(midReverb); hr = FMODUnity.RuntimeManager.CreateInstance(highReverb); playsound = FMODUnity.RuntimeManager.CreateInstance(play); selectsound = FMODUnity.RuntimeManager.CreateInstance(select); nomoneysound = FMODUnity.RuntimeManager.CreateInstance(nomoney); }
/// <summary> /// Finds and sets all Manager variables, /// DOES NOT INIT THE VARIABLES THEMSELVES SO DONT RUN START() DEPENDENT CODE HERE /// </summary> void Init() { GetComponentInChildren <Canvas>(true).gameObject.SetActive(true); camera = FindObjectOfType <CameraController>(); player = FindObjectOfType <Player>(); dialogue = GetComponentInChildren <DialogueHandler>(true); fadeHandler = GetComponentInChildren <FadeHandler>(true); fadeHandler.gameObject.SetActive(true); menuHandler = GetComponentInChildren <MenuHandler>(true); menuHandler.Init(); menuHandler.InstaClose(); inMenu = false; startDialogue = FindObjectOfType <DialogueTriggerSceneStart>(); player.disableInput = true; musicBus = FMODUnity.RuntimeManager.GetBus("bus:/Music"); soundBus = FMODUnity.RuntimeManager.GetBus("bus:/Sound"); inMenuPauseInstance = FMODUnity.RuntimeManager.CreateInstance("snapshot:/InMenu"); }
private void Start() { //Debug.Log("MasterVol Pref " + PlayerPrefs.GetFloat("MasterVol")); //Debug.Log("MusicVol Pref " + PlayerPrefs.GetFloat("MusicVol")); //Debug.Log("SoundsVol Pref " + PlayerPrefs.GetFloat("SoundsVol")); MasterBus = RuntimeManager.GetBus("bus:/Master"); MusicBus = RuntimeManager.GetBus("bus:/Master/Music"); SoundsBus = RuntimeManager.GetBus("bus:/Master/Sounds"); MasterBusVol = PlayerPrefs.GetFloat("MasterVol"); MusicBusVol = PlayerPrefs.GetFloat("MusicVol"); SoundsBusVol = PlayerPrefs.GetFloat("SoundsVol"); mute = PlayerPrefs.GetString("IsMuted") == "True" ? true : false; if (mute) { MasterBus.setMute(mute); MusicBus.setMute(mute); SoundsBus.setMute(mute); } soundsVolTest = "event:/UI/UI_MenuSelection"; }
private void Start() { masterBus = FMODUnity.RuntimeManager.GetBus("bus:/Master"); musicBus = FMODUnity.RuntimeManager.GetBus("bus:/Master/Music"); sfxBus = FMODUnity.RuntimeManager.GetBus("bus:/Master/SFX"); uiBus = FMODUnity.RuntimeManager.GetBus("bus:/Master/UI"); soundManager = GameObject.Find("Main Camera").GetComponent <SoundManager>(); if (gameStart == false) { gameStart = true; } if (GameObject.FindGameObjectWithTag("Player") != null) { player = GameObject.FindGameObjectWithTag("Player"); playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <Health>(); } playerExit = GameObject.Find("PlayerExitSpot"); exitSpot = (playerExit.transform.position - player.transform.position); playerEnable = false; Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; }
// Start is called before the first frame update void Awake() { Music = FMODUnity.RuntimeManager.GetBus("bus:/Music"); SFX = FMODUnity.RuntimeManager.GetBus("bus:/SFX"); }
void OnDestroy() { FMOD.Studio.Bus playerBus = FMODUnity.RuntimeManager.GetBus("bus:/player"); playerBus.stopAllEvents(FMOD.Studio.STOP_MODE.IMMEDIATE); raiseSpearSound.release(); }
public void PlayAgain() { FMOD.Studio.Bus playerBus = FMODUnity.RuntimeManager.GetBus("Bus:/"); playerBus.stopAllEvents(FMOD.Studio.STOP_MODE.IMMEDIATE); SceneManager.LoadScene("ToyToy", LoadSceneMode.Single); }
public RESULT getBusByID(Guid guid, out Bus bus) { bus = null; IntPtr newPtr = new IntPtr(); RESULT result = FMOD_Studio_System_GetBusByID(rawPtr, guid.ToByteArray(), out newPtr); if (result != RESULT.OK) { return result; } bus = new Bus(newPtr); return result; }
public RESULT getBus(string path, out Bus bus) { bus = null; IntPtr newPtr = new IntPtr(); RESULT result = FMOD_Studio_System_GetBus(rawPtr, Encoding.UTF8.GetBytes(path + Char.MinValue), out newPtr); if (result != RESULT.OK) { return result; } bus = new Bus(newPtr); return result; }
public RESULT getBusList(out Bus[] array) { array = null; RESULT result; int capacity; result = FMOD_Studio_Bank_GetBusCount(rawPtr, out capacity); if (result != RESULT.OK) { return result; } if (capacity == 0) { array = new Bus[0]; return result; } IntPtr[] rawArray = new IntPtr[capacity]; int actualCount; result = FMOD_Studio_Bank_GetBusList(rawPtr, rawArray, capacity, out actualCount); if (result != RESULT.OK) { return result; } if (actualCount > capacity) // More items added since we queried just now? { actualCount = capacity; } array = new Bus[actualCount]; for (int i=0; i<actualCount; ++i) { array[i] = new Bus(rawArray[i]); } return RESULT.OK; }
private void Start() { Statici.inGioco = false; me = this; CambiaAlphaPannelloSfondo(); nomeScenaText.gameObject.SetActive(false); Statici.assegnaAssetDatabase(); cameraT = Camera.main.transform; datiPersonaggio = new Serializzabile<ValoriPersonaggioS>(Statici.NomeFilePersonaggio); for (int i = 0; i < Statici.databaseInizialeProprieta.matriceProprieta.Count; i++) { if (!Statici.databaseInizialeProprieta.matriceProprieta[i].giocabile) continue; string tmpNomeModelloM = Statici.databaseInizialeProprieta.matriceProprieta[i].nomeM; string tmpNomeModelloF = Statici.databaseInizialeProprieta.matriceProprieta[i].nomeF; dizionarioCollegamentoNomiConModelli.Add(tmpNomeModelloM, Instantiate(Resources.Load(tmpNomeModelloM), GameObject.Find("postazione" + contatoreGiocabili).transform.FindChild("posizioneM").position, new Quaternion(0f, 180f, 0f, 0f)) as GameObject); dizionarioCollegamentoNomiConModelli.Add(tmpNomeModelloF, Instantiate(Resources.Load(tmpNomeModelloF), GameObject.Find("postazione" + contatoreGiocabili).transform.FindChild("posizioneF").position, Quaternion.identity) as GameObject); dizionarioPosizioniPrecedenti.Add(dizionarioCollegamentoNomiConModelli[tmpNomeModelloM].name, GameObject.Find("postazione" + contatoreGiocabili).transform.FindChild("posizioneM")); dizionarioPosizioniPrecedenti.Add(dizionarioCollegamentoNomiConModelli[tmpNomeModelloF].name, GameObject.Find("postazione" + contatoreGiocabili).transform.FindChild("posizioneF")); contatoreGiocabili += 1; } Statici.CopiaIlDB(); DirectoryInfo dI = new DirectoryInfo(Application.persistentDataPath); DirectoryInfo[] dirs = dI.GetDirectories(); for (int i = 0; i < dirs.Length; i++) { cartelleLocali.Add(dirs[i].Name); } SFXBus = FMODUnity.RuntimeManager.GetBus("bus:/SFX"); EnviromentBus = FMODUnity.RuntimeManager.GetBus("bus:/Environment"); datiAudio = new Serializzabile<ClasseAudio>(Statici.NomeFileAudio, true); if (!datiAudio.Dati.inizializzato) { SFXBus.getFaderLevel(out datiAudio.Dati.volSFX); EnviromentBus.getFaderLevel(out datiAudio.Dati.volEnvironment); datiAudio.Dati.inizializzato = true; datiAudio.Salva(); } else { SFXBus.setFaderLevel(datiAudio.Dati.volSFX); EnviromentBus.setFaderLevel(datiAudio.Dati.volEnvironment); } volumiAmbiente.value = datiAudio.Dati.volEnvironment; volumiSFX.value = datiAudio.Dati.volSFX; }