private void AddressList_SelectedIndexChanged(object sender, EventArgs e)
        {
            X_SIM.Value = GrowSimulator.CalcMaxLevel((uint)B5.Value);
            X_SIM_ValueChanged(null, null);
            CheckHardCodingWarning();
//            MeleeAndMagicFix();
        }
Exemple #2
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 private void AddressList_SelectedIndexChanged(object sender, EventArgs e)
 {
     X_SIM.Value = GrowSimulator.CalcMaxLevel((uint)B5.Value);
     X_SIM_ValueChanged(null, null);
     SkillUtil.MakeUnitSkillButtons(X_SkillType, (uint)this.AddressList.SelectedIndex + 1, this.X_SkillButtons, this.X_Tooltip);
     CheckHardCodingWarning();
 }
Exemple #3
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        private void AddressList_SelectedIndexChanged(object sender, EventArgs e)
        {
            U.ForceUpdate(X_SIM, GrowSimulator.CalcMaxLevel((uint)this.AddressList.SelectedIndex));

            X_SIM_ValueChanged(null, null);
            CheckHardCodingWarning();
        }
Exemple #4
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 private void AddressList_SelectedIndexChanged(object sender, EventArgs e)
 {
     X_SIM.Value = GrowSimulator.CalcMaxLevel((uint)B5.Value);
     X_SIM_ValueChanged(null, null);
 }