private void AddressList_SelectedIndexChanged(object sender, EventArgs e) { X_SIM.Value = GrowSimulator.CalcMaxLevel((uint)B5.Value); X_SIM_ValueChanged(null, null); CheckHardCodingWarning(); // MeleeAndMagicFix(); }
private void AddressList_SelectedIndexChanged(object sender, EventArgs e) { X_SIM.Value = GrowSimulator.CalcMaxLevel((uint)B5.Value); X_SIM_ValueChanged(null, null); SkillUtil.MakeUnitSkillButtons(X_SkillType, (uint)this.AddressList.SelectedIndex + 1, this.X_SkillButtons, this.X_Tooltip); CheckHardCodingWarning(); }
private void AddressList_SelectedIndexChanged(object sender, EventArgs e) { U.ForceUpdate(X_SIM, GrowSimulator.CalcMaxLevel((uint)this.AddressList.SelectedIndex)); X_SIM_ValueChanged(null, null); CheckHardCodingWarning(); }
private void AddressList_SelectedIndexChanged(object sender, EventArgs e) { X_SIM.Value = GrowSimulator.CalcMaxLevel((uint)B5.Value); X_SIM_ValueChanged(null, null); }