Equals() public méthode

public Equals ( Node p ) : bool
p Node
Résultat bool
        public static List <GridPos> FindPath(JumpPointParam iParam)
        {
            List <Node> tOpenList             = iParam.openList;
            Node        tStartNode            = iParam.StartNode;
            Node        tEndNode              = iParam.EndNode;
            bool        revertEndNodeWalkable = false;

            // set the `g` and `f` value of the start node to be 0
            tStartNode.startToCurNodeLen      = 0;
            tStartNode.heuristicStartToEndLen = 0;

            // push the start node into the open list
            tOpenList.Add(tStartNode);
            tStartNode.isOpened = true;

            if (iParam.AllowEndNodeUnWalkable && !iParam.SearchGrid.IsWalkableAt(tEndNode.x, tEndNode.y))
            {
                iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, 0);
                revertEndNodeWalkable = true;
            }

            // while the open list is not empty
            while (tOpenList.Any())
            {
                // pop the position of node which has the minimum `f` value.
                Node tNode = tOpenList.Last();
                tOpenList.RemoveAt(tOpenList.Count - 1);
                tNode.isClosed = true;

                if (tNode.Equals(tEndNode))
                {
                    if (revertEndNodeWalkable)
                    {
                        iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, 1);
                    }
                    return(Node.Backtrace(tNode)); // rebuilding path
                }

                identifySuccessors(iParam, tNode);
            }

            if (revertEndNodeWalkable)
            {
                iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, 1);
            }

            // fail to find the path
            return(new List <GridPos>());
        }