public override void Deserialize(BigEndianReader reader) { var limit = reader.ReadUShort(); Orientations = new ActorOrientation[limit]; for (int i = 0; i < limit; i++) { Orientations[i] = new ActorOrientation(); Orientations[i].Deserialize(reader); } }
public override void Deserialize(BigEndianReader reader) { Orientation = new ActorOrientation(); Orientation.Deserialize(reader); }
public GameMapChangeOrientationMessage(ActorOrientation orientation) { Orientation = orientation; }
public GameMapChangeOrientationsMessage(ActorOrientation[] orientations) { Orientations = orientations; }