public override void Deserialize(BigEndianReader reader)
 {
     var limit = reader.ReadUShort();
     Orientations = new ActorOrientation[limit];
     for (int i = 0; i < limit; i++)
     {
         Orientations[i] = new ActorOrientation();
         Orientations[i].Deserialize(reader);
     }
 }
 public override void Deserialize(BigEndianReader reader)
 {
     Orientation = new ActorOrientation();
     Orientation.Deserialize(reader);
 }
 public GameMapChangeOrientationMessage(ActorOrientation orientation)
 {
     Orientation = orientation;
 }
 public GameMapChangeOrientationsMessage(ActorOrientation[] orientations)
 {
     Orientations = orientations;
 }