Exemple #1
0
 public override void Serialize(BigEndianWriter writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(Breed);
     writer.WriteBoolean(Sex);
     writer.WriteShort(Rank);
     writer.WriteDouble(GivenExperience);
     writer.WriteSByte(ExperienceGivenPercent);
     writer.WriteUInt(Rights);
     writer.WriteSByte(Connected);
     writer.WriteSByte(AlignmentSide);
     writer.WriteUShort(HoursSinceLastConnection);
     writer.WriteSByte(MoodSmileyId);
     writer.WriteInt(AccountId);
     writer.WriteInt(AchievementPoints);
     writer.WriteShort(Status.TypeId);
     Status.Serialize(writer);
 }
Exemple #2
0
 public override void Serialize(BigEndianWriter writer)
 {
     GuildInfo.Serialize(writer);
     writer.WriteUInt(MemberRights);
     writer.WriteBoolean(Enabled);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteBoolean(Enable);
     writer.WriteUInt(Rights);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(MsgId);
     writer.WriteUInt(TimeStamp);
     writer.WriteUTF(Owner);
     writer.WriteUInt(ObjectGenericId);
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(HouseId);
     writer.WriteShort(ModelId);
     writer.WriteInt(OwnerId);
     writer.WriteUTF(OwnerName);
     writer.WriteShort(WorldX);
     writer.WriteShort(WorldY);
     writer.WriteUInt(Price);
     writer.WriteBoolean(IsLocked);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(MsgId);
     writer.WriteUShort((ushort) Parameters.Length);
     foreach (var entry in Parameters)
     {
         writer.WriteUTF(entry);
     }
     writer.WriteUInt(LivingObject);
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(HouseId);
     writer.WriteInt(ModelId);
     writer.WriteUTF(OwnerName);
     writer.WriteShort(WorldX);
     writer.WriteShort(WorldY);
     writer.WriteInt(MapId);
     writer.WriteShort(SubAreaId);
     writer.WriteUShort((ushort) SkillListIds.Length);
     foreach (var entry in SkillListIds)
     {
         writer.WriteInt(entry);
     }
     writer.WriteUInt(GuildshareParams);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUInt(ReportedId);
     writer.WriteSByte(Reason);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(MemberId);
     writer.WriteShort(Rank);
     writer.WriteSByte(ExperienceGivenPercent);
     writer.WriteUInt(Rights);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteShort(HouseId);
     GuildInfo.Serialize(writer);
     writer.WriteUInt(Rights);
 }