private void RenderNavMesh(NavMesh navMesh) { GLUtil.SetColor(new Color(0f, 0f, 1.0f, 0.5f)); navMesh.PolygonList.ForEach(x => GLUtil.RenderPolygonFilled(x)); GLUtil.SetColor(new Color(0.5f, 0.1f, 0.1f, 1f)); navMesh.PolygonList.ForEach(x => GLUtil.RenderPolygon(x)); }
public static void DrawCircle(Circle circle, Color color) { GLUtil.SetColor(color); Gl.glBegin(Gl.GL_LINE_LOOP); PlotCircleVertices(circle.X, circle.Y, circle.Radius); Gl.glEnd(); }
public void Render() { if (_haveStartPoint) { GLUtil.SetColor(new Color(0.8f, 0.3f, 0.8f, 1)); GLUtil.DrawLine2d(_startPoint, _input.Mouse.Position); RenderIntersectEdges(); } RenderLinks(); }
internal static void DrawFilledCircle(Point point, double radius, Color color) { GLUtil.SetColor(color); Gl.glBegin(Gl.GL_TRIANGLE_FAN); { Gl.glVertex2d(point.X, point.Y); PlotCircleVertices(point.X, point.Y, radius); Gl.glVertex2d(point.X + radius * Math.Cos(0), point.Y + radius * Math.Sin(0)); } Gl.glEnd(); }
public void Render() { GLUtil.Clear(new Color(0, 0, 0, 1)); Gl.glEnable(Gl.GL_TEXTURE_2D); foreach (Layer layer in _scene.Layers) { layer.Render(_renderer); } _renderer.Render(); Gl.glDisable(Gl.GL_TEXTURE_2D); if (_canWalkMousePosition) { GLUtil.DrawFilledCircle(_input.Mouse.Position, 10, new Color(0, 1, 0, 1)); } else { GLUtil.DrawFilledCircle(_input.Mouse.Position, 10, new Color(1, 0, 0, 1)); } // Draw the basic nav meshes GLUtil.SetColor(new Color(1, 0, 0, 1)); _scene.NavMesh.PolygonList.ForEach(x => GLUtil.RenderPolygon(x)); GLUtil.SetColor(new Color(1, 1, 1, 1)); Gl.glLineWidth(4); Gl.glBegin(Gl.GL_LINE_STRIP); { foreach (Point point in _path) { GLUtil.DrawPointVertex(point); } } Gl.glEnd(); Gl.glLineWidth(1); Gl.glEnable(Gl.GL_TEXTURE_2D); _playerCharacter.Render(_renderer); _renderer.Render(); Gl.glDisable(Gl.GL_TEXTURE_2D); }