Exemple #1
0
 private void RenderNavMesh(NavMesh navMesh)
 {
     GLUtil.SetColor(new Color(0f, 0f, 1.0f, 0.5f));
     navMesh.PolygonList.ForEach(x => GLUtil.RenderPolygonFilled(x));
     GLUtil.SetColor(new Color(0.5f, 0.1f, 0.1f, 1f));
     navMesh.PolygonList.ForEach(x => GLUtil.RenderPolygon(x));
 }
Exemple #2
0
 public static void DrawCircle(Circle circle, Color color)
 {
     GLUtil.SetColor(color);
     Gl.glBegin(Gl.GL_LINE_LOOP);
     PlotCircleVertices(circle.X, circle.Y, circle.Radius);
     Gl.glEnd();
 }
 private void RenderIntersectEdges()
 {
     foreach (PolygonEdgePair pair in _intersectedEdges)
     {
         GLUtil.DrawLine2d(pair.Polygon.Vertices[pair.Edge.Start], pair.Polygon.Vertices[pair.Edge.End]);
     }
 }
 private void RenderLinks()
 {
     foreach (PolygonLink link in _navMesh.Links)
     {
         Point position = link.GetShortestEdge().GetMiddle();
         GLUtil.DrawFilledCircle(position, 10, new Color(0.8f, 0.3f, 0.8f, 1));
     }
 }
 public void Render()
 {
     if (_haveStartPoint)
     {
         GLUtil.SetColor(new Color(0.8f, 0.3f, 0.8f, 1));
         GLUtil.DrawLine2d(_startPoint, _input.Mouse.Position);
         RenderIntersectEdges();
     }
     RenderLinks();
 }
Exemple #6
0
 internal static void DrawFilledCircle(Point point, double radius, Color color)
 {
     GLUtil.SetColor(color);
     Gl.glBegin(Gl.GL_TRIANGLE_FAN);
     {
         Gl.glVertex2d(point.X, point.Y);
         PlotCircleVertices(point.X, point.Y, radius);
         Gl.glVertex2d(point.X + radius * Math.Cos(0), point.Y + radius * Math.Sin(0));
     }
     Gl.glEnd();
 }
Exemple #7
0
        public void Render()
        {
            GLUtil.Clear(new Color(0.5f, 0.5f, 0.5f, 0));
            Gl.glEnable(Gl.GL_TEXTURE_2D);
            {
                _scene.Render();
            }
            Gl.glDisable(Gl.GL_TEXTURE_2D);
            RenderNavMesh(_scene.NavMesh);

            _editState.Render();
        }
Exemple #8
0
 internal static void RenderPolygonFilled(Engine.PathFinding.ConvexPolygon polygon)
 {
     Gl.glBegin(Gl.GL_POLYGON);
     {
         foreach (Point p in polygon.Vertices)
         {
             GLUtil.DrawPointVertex(p);
         }
         GLUtil.DrawPointVertex(polygon.Vertices.First());
     }
     Gl.glEnd();
 }
Exemple #9
0
        private void RenderEditableVertices()
        {
            if (_selectedPolygon == null)
            {
                return;
            }

            for (int i = 0; i < _selectedPolygon.Vertices.Count; i++)
            {
                GLUtil.DrawCircle(_selectedPolygon.Vertices[i], 15, new Color(0, 0, 0, 1));
            }
        }
Exemple #10
0
        public void Render()
        {
            GLUtil.Clear(new Color(0, 0, 0, 1));

            Gl.glEnable(Gl.GL_TEXTURE_2D);
            foreach (Layer layer in _scene.Layers)
            {
                layer.Render(_renderer);
            }



            _renderer.Render();
            Gl.glDisable(Gl.GL_TEXTURE_2D);

            if (_canWalkMousePosition)
            {
                GLUtil.DrawFilledCircle(_input.Mouse.Position, 10, new Color(0, 1, 0, 1));
            }
            else
            {
                GLUtil.DrawFilledCircle(_input.Mouse.Position, 10, new Color(1, 0, 0, 1));
            }

            // Draw the basic nav meshes
            GLUtil.SetColor(new Color(1, 0, 0, 1));
            _scene.NavMesh.PolygonList.ForEach(x => GLUtil.RenderPolygon(x));
            GLUtil.SetColor(new Color(1, 1, 1, 1));
            Gl.glLineWidth(4);
            Gl.glBegin(Gl.GL_LINE_STRIP);
            {
                foreach (Point point in _path)
                {
                    GLUtil.DrawPointVertex(point);
                }
            }
            Gl.glEnd();
            Gl.glLineWidth(1);

            Gl.glEnable(Gl.GL_TEXTURE_2D);
            _playerCharacter.Render(_renderer);
            _renderer.Render();
            Gl.glDisable(Gl.GL_TEXTURE_2D);
        }
        private void RenderEditableVertices()
        {
            if (_selectedPolygon == null)
            {
                return;
            }

            for (int i = 0; i < _selectedPolygon.Vertices.Count; i++)
            {
                if (i == _selectedVertexIndex)
                {
                    GLUtil.DrawFilledCircle(_selectedPolygon.Vertices[i], VertexEditRadius - 1, new Color(1, 1, 0, 1));
                    GLUtil.DrawCircle(_selectedPolygon.Vertices[i], VertexEditRadius, new Color(0, 0, 0, 1));
                }
                else
                {
                    GLUtil.DrawFilledCircle(_selectedPolygon.Vertices[i], VertexEditRadius - 1, new Color(1, 1, 1, 1));
                    GLUtil.DrawCircle(_selectedPolygon.Vertices[i], VertexEditRadius, new Color(0, 0, 0, 1));
                }
            }
        }