public static void Main() { _window = EditorWindow.GetWindow<AnimatorRecorder>("动画信息生成器"); _window.Show(); }
public static void GenerateRecord(GameObject panel) { ParticleRecorder.GenerateRecord(panel); AnimatorRecorder.GenerateRecord(panel); }
public static void ReadRecord(GameObject panel) { ParticleRecorder.ReadRecord(panel); AnimatorRecorder.ReadRecord(panel); }
protected override void OnClickTargets() { _parent2targets = new Dictionary <GameObject, List <GameObject> >(); AnimatorRecorder.GenTargetDic(_panelPrefabObj, _parent2targets); }