public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Yankee " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "taazuma"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); ComboMenu = FirstMenu.AddSubMenu("Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.CreateCheckBox("Use Q", "qUse"); ComboMenu.Add("q2Use", new CheckBox("Use Q when enemy is in AA Range", false)); ComboMenu.AddLabel("----------------"); ComboMenu.CreateCheckBox("Use W", "wUse"); ComboMenu.CreateCheckBox("Use W AA Reset", "waareset", false); ComboMenu.AddLabel("----------------"); ComboMenu.CreateCheckBox("Use E", "eUse"); ComboMenu.Add("e2Use", new CheckBox("Use second E")); ComboMenu.AddLabel("second E off = manual"); ComboMenu.AddLabel("----------------"); ComboMenu.CreateCheckBox("Use R", "rUse"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.CreateCheckBox("Use E", "eUse"); HarassMenu.Add("e2Use", new CheckBox("Use second E")); HarassMenu.AddLabel("second E off = manual"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 50); LaneClearMenu.AddGroupLabel("LaneClear"); LaneClearMenu.CreateCheckBox("Use Q", "qUse", false); LaneClearMenu.CreateCheckBox("Use W", "wUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 50); //LasthitMenu.AddGroupLabel("Lasthit"); //LasthitMenu.CreateCheckBox("Use Q", "qUse"); //LasthitMenu.CreateCheckBox("Use E", "eUse"); //LasthitMenu.AddGroupLabel("Settings"); //LasthitMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 30); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.CreateCheckBox("Use Q", "qUse"); JungleClearMenu.CreateCheckBox("Use W", "wUse"); JungleClearMenu.CreateCheckBox("Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 20); KillStealMenu.AddGroupLabel("KillSteal"); KillStealMenu.CreateCheckBox("Use Q", "qUse"); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox("Draw spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox("Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox("Draw W.", "wDraw", false); DrawingsMenu.CreateCheckBox("Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox("Draw R.", "rDraw", false); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Misc Settings:"); MiscMenu.CreateKeyBind("Enable/Disable Ward Jump", "wardjump", 'Z', 'U'); MiscMenu.AddLabel("--------------------------------------------------------------------------"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("God " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "taazuma"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddGroupLabel("Taazuma is back :) !"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); FirstMenu.Add(SpellsManager.E.Slot + "hit", new ComboBox("E HitChance", 0, "High", "Medium", "Low")); FirstMenu.Add(SpellsManager.R.Slot + "hit", new ComboBox("R HitChance", 0, "High", "Medium", "Low")); FirstMenu.AddSeparator(12); FirstMenu.Add("eDelay", new Slider(" Delay between E", 2000, 0, 2990)); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu = FirstMenu.AddSubMenu("Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("Harass", HarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("KillSteal", KillStealMenuID); DrawingsMenu = FirstMenu.AddSubMenu("Drawings", DrawingsMenuID); MiscMenu = FirstMenu.AddSubMenu("Misc", MiscMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.CreateCheckBox("Use Q", "qUse"); ComboMenu.CreateCheckBox("Use E", "eUse"); ComboMenu.CreateCheckBox("Use normal W", "wUse", false); ComboMenu.AddLabel("R Settings"); ComboMenu.CreateCheckBox("Use R", "rUse"); ComboMenu.AddLabel("R Logic Select"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.Add("rlog", new ComboBox(" R Logic ", 2, "Crazy", "Mario", "Pred. Pos.")); ComboMenu.Add("minR", new Slider("Minimun enemies to use R ?", 2, 0, 5)); ComboMenu.Add("comboRKill", new CheckBox("Only use R if it will kill at least one ?", false)); HarassMenu.AddGroupLabel("Harass"); HarassMenu.CreateCheckBox("Use Q", "qUse"); HarassMenu.CreateCheckBox("Use E", "eUse"); LaneClearMenu.AddGroupLabel("LaneClear"); LaneClearMenu.CreateCheckBox("Use Q", "qUse"); LaneClearMenu.Add("lc.MinionsQ", new Slider("Min. Minions for Q ", 2, 0, 10)); LaneClearMenu.CreateCheckBox("Use E", "eUse"); LasthitMenu.AddGroupLabel("Lasthit"); LasthitMenu.CreateCheckBox("Use E", "eUse"); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.CreateCheckBox("Use Q", "qUse"); JungleClearMenu.CreateCheckBox("Use W", "wUse", false); JungleClearMenu.CreateCheckBox("Use E", "eUse"); KillStealMenu.AddGroupLabel("KillSteal BETA"); KillStealMenu.CreateCheckBox("Use E", "eUse", false); KillStealMenu.CreateCheckBox("Use R", "rUse"); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox("Draw spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator.", "damageDraw", false); DrawingsMenu.CreateCheckBox("Draw damage indicator percent.", "perDraw", false); DrawingsMenu.CreateCheckBox("Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox("Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox("Draw W.", "wDraw", false); DrawingsMenu.CreateCheckBox("Draw E.", "eDraw", false); DrawingsMenu.CreateCheckBox("Draw R.", "rDraw", false); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Settings"); MiscMenu.Add("usewgc", new CheckBox("Use W gapclosers", false)); MiscMenu.AddLabel("Level Up Function"); MiscMenu.Add("lvlup", new CheckBox("Auto Level Up Spells", false)); MiscMenu.AddSeparator(15); MiscMenu.Add("skinhax", new CheckBox("Activate Skin hack")); MiscMenu.Add("skinID", new ComboBox("Skin Hack", 1, "Default", "Rumble in the Jungle", "Bilgerat Rumble", "Super Galaxy Rumble")); MiscMenu.AddSeparator(15); MiscMenu.AddGroupLabel("W Shield Settings:"); MiscMenu.AddGroupLabel("Danger W Settings"); MiscMenu.Add("minenemiesinrange", new Slider("Min enemies in the range determined below", 1, 1, 5)); MiscMenu.Add("minrangeenemy", new Slider("Enemies must be in ({0}) range to be in danger", 1000, 600, 2500)); MiscMenu.Add("considerspells", new CheckBox("Consider spells ?")); MiscMenu.Add("considerskilshots", new CheckBox("Consider SkillShots ?")); MiscMenu.Add("consideraas", new CheckBox("Consider Auto Attacks ?")); MiscMenu.AddSeparator(); MiscMenu.AddGroupLabel("Dangerous Spells"); foreach (var spell in Eclipse.DMGHandler.DangerousSpells.Spells.Where(x => EntityManager.Heroes.Enemies.Any(b => b.Hero == x.Hero))) { MiscMenu.Add(spell.Hero.ToString() + spell.Slot, new CheckBox(spell.Hero + " - " + spell.Slot + ".", spell.DefaultValue)); } }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "ronin"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); ComboMenu = FirstMenu.AddSubMenu("Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("KillSteal", KillStealMenuID); DrawingsMenu = FirstMenu.AddSubMenu("Drawings", DrawingsMenuID); MiscMenu = FirstMenu.AddSubMenu("Misc", MiscMenuID); ComboMenu.AddGroupLabel("ComboMenu"); ComboMenu.AddGroupLabel("ONLY USE ON COMBO"); ComboMenu.AddSeparator(15); // --------------------------------------------------------------COMBO LOGICS-------------------------------------------------------------- // ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.AddLabel("ComboLogics"); ComboMenu.CreateCheckBox("Normal One", "combo1", false); ComboMenu.AddGroupLabel("Combo Q - AA - R - E - W (when Low)"); ComboMenu.AddSeparator(10); ComboMenu.CreateCheckBox("Extend Two", "combo2", true); ComboMenu.AddGroupLabel("Combo Q - AA - E - R - W (when Low)"); ComboMenu.AddSeparator(10); ComboMenu.CreateCheckBox("Extend Three", "combo3", false); ComboMenu.AddGroupLabel("Combo R - Q - AA - E - W (when Low)"); ComboMenu.CreateCheckBox("Extend Four", "combo4", false); ComboMenu.AddGroupLabel("Combo Q - AA - E - R"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.AddLabel("Humanizer Settings"); ComboMenu.Add("Qdelay", new Slider("Q Delay (ms)", 0, 0, 300)); ComboMenu.Add("Edelay", new Slider("E Delay (ms)", 0, 0, 300)); ComboMenu.Add("Rdelay", new Slider("R Delay (ms)", 0, 0, 300)); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.CreateCheckBox(" - Use Q", "qUse", false); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 30); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("LaneClear"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use AA Reset", "aaclear"); LaneClearMenu.CreateCheckBox(" - Use E", "eUse"); LaneClearMenu.CreateCheckBox(" - Use R", "rUse", false); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use LaneClear spells", "manaSlider", 30); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LasthitMenu.AddGroupLabel("Lasthit"); LasthitMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LasthitMenu.CreateCheckBox(" - Use Q", "qUse"); LasthitMenu.AddGroupLabel("Settings"); LasthitMenu.CreateSlider("Mana must be higher than [{0}%] to use LastHit spells", "manaSlider", 30); LasthitMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use AA Reset", "abclear"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.CreateCheckBox(" - Use R", "rUse", false); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use JungleClear spells", "manaSlider", 30); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); KillStealMenu.AddGroupLabel("KillSteal"); KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); KillStealMenu.CreateCheckBox(" - Use Q", "qUse"); KillStealMenu.CreateCheckBox(" - Use E", "eUse"); KillStealMenu.CreateCheckBox(" - Use R", "rUse"); KillStealMenu.AddGroupLabel("Settings"); KillStealMenu.CreateSlider("Mana must be higher than [{0}%] to use Killsteal spells", "manaSlider", 30); KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox("Draw spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox("Draw Q.", "qDraw", false); DrawingsMenu.CreateCheckBox("Draw W.", "wDraw", false); DrawingsMenu.CreateCheckBox("Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox("Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Settings"); MiscMenu.AddLabel("Level Up Function"); MiscMenu.Add("lvlup", new CheckBox("Auto Level Up Spells", false)); MiscMenu.AddSeparator(15); MiscMenu.AddLabel("Skin Settings"); MiscMenu.Add("skin.Id", new Slider("Skin Editor", 1, 0, 8)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("God " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "god"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); FirstMenu.Add(Q.Slot + "hit", new ComboBox("Q HitChance", 0, "High", "Medium", "Low")); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu = FirstMenu.AddSubMenu("Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("Drawings", DrawingsMenuID); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ///ComboMenu.CreateComboBox("Choose your Logic", "Logics", new List<string> { "Normal", "Normal 2", "Gank" }); //ComboMenu.Add("ComboLogics", new ComboBox("Choose your Logics", 0, "1 - [ComboOne]", "2 - [ComboTwo]", "3 - [GankCombo]")); ComboMenu.AddLabel("ComboLogics"); ComboMenu.CreateCheckBox("Gank Combo", "cOne", true); ComboMenu.AddLabel("Q - when Stunned -> R - W - E"); ComboMenu.AddSeparator(15); ComboMenu.CreateCheckBox("Teamfight Combo", "cTwo", false); ComboMenu.AddLabel("Q - R - W - E"); ComboMenu.AddSeparator(15); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.CreateCheckBox("Use Q", "qUse"); ComboMenu.CreateCheckBox("Use E", "eUse"); ComboMenu.AddSeparator(10); ComboMenu.CreateCheckBox("Use W", "wUse"); ComboMenu.CreateCheckBox("Use R", "rUse"); ComboMenu.AddSeparator(10); ComboMenu.Add("enemyr", new Slider("Enemy in R for Teamfight", 3, 1, 5)); HarassMenu.AddGroupLabel("Harass"); HarassMenu.CreateCheckBox("Use E", "eUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 50); //AutoHarassMenu.AddGroupLabel("AutoHarass"); //AutoHarassMenu.CreateCheckBox("Use Q", "qUse"); //AutoHarassMenu.CreateCheckBox("Use E", "eUse"); //AutoHarassMenu.AddGroupLabel("Settings"); //AutoHarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 30); LaneClearMenu.AddGroupLabel("LaneClear"); LaneClearMenu.CreateCheckBox("Use E", "eUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 50); //LasthitMenu.AddGroupLabel("Lasthit"); //LasthitMenu.CreateCheckBox("Use Q", "qUse"); //LasthitMenu.CreateCheckBox("Use E", "eUse"); //LasthitMenu.AddGroupLabel("Settings"); //LasthitMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 30); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.CreateCheckBox("Use Q", "qUse"); JungleClearMenu.CreateCheckBox("Use W", "wUse"); JungleClearMenu.CreateCheckBox("Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 20); KillStealMenu.AddGroupLabel("KillSteal"); KillStealMenu.CreateCheckBox("Use Q", "qUse"); KillStealMenu.CreateCheckBox("Use Smite to KS", "sks"); KillStealMenu.AddGroupLabel("Settings"); KillStealMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 20); MiscMenu.AddGroupLabel("Settings"); MiscMenu.Add("smartW", new CheckBox("Automatic disable W (Smart)")); MiscMenu.AddLabel("Level Up Function"); MiscMenu.Add("lvlup", new CheckBox("Auto Level Up Spells", false)); MiscMenu.AddSeparator(15); MiscMenu.AddLabel("Skin Settings"); MiscMenu.Add("skin.Id", new Slider("Skin Editor", 3, 1, 4)); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox("Draw spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox("Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox("Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox("Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox("Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Master " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "master"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); FirstMenu.Add(Q2.Slot + "hit", new ComboBox("Q2 HitChance", 0, "High", "Medium", "Low")); FirstMenu.Add(E2.Slot + "hit", new ComboBox("E2 HitChance", 0, "High", "Medium", "Low")); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); ComboMenu = FirstMenu.AddSubMenu("Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.AddSeparator(); ComboMenu.Add("UseQCombo", new CheckBox("Use Q Unburrowed")); ComboMenu.Add("UseQBCombo", new CheckBox("Use Q")); ComboMenu.AddSeparator(); ComboMenu.Add("UseWCombo", new CheckBox("Use W")); //ComboMenu.CreateCheckBox("Use R", "rUse", false); ComboMenu.AddSeparator(); ComboMenu.Add("UseECombo", new CheckBox("Use E Unburrowed")); ComboMenu.Add("UseEBCombo", new CheckBox("Use E burrowed")); ComboMenu.AddSeparator(); HarassMenu.AddGroupLabel("Harass"); HarassMenu.CreateCheckBox("Use Q", "qUse", false); HarassMenu.CreateCheckBox("Use Q2", "q2Use"); HarassMenu.CreateCheckBox("Use E", "eUse", false); LaneClearMenu.AddGroupLabel("LaneClear"); LaneClearMenu.CreateCheckBox("Use Q", "qUse"); LaneClearMenu.CreateCheckBox("Use E", "eUse"); LasthitMenu.AddGroupLabel("Lasthit"); LasthitMenu.CreateCheckBox("Use Q", "qUse"); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.CreateCheckBox("Use Q", "qUse"); JungleClearMenu.CreateCheckBox("Use Q2", "q2Use"); JungleClearMenu.CreateCheckBox("Use E", "eUse"); KillStealMenu.AddGroupLabel("KillSteal"); KillStealMenu.CreateCheckBox("Use Q2", "qUse"); KillStealMenu.CreateCheckBox("Use E2", "eUse"); MiscMenu.AddGroupLabel("Settings"); MiscMenu.Add("AutoW", new CheckBox("Auto W")); MiscMenu.Add("AutoWHP", new Slider("Use W if HP is <= ", 25, 1)); MiscMenu.Add("AutoWMP", new Slider("Use W if Fury is >= ", 100, 1)); MiscMenu.Add("Inter_W", new CheckBox("Use W to Interrupter")); MiscMenu.Add("turnburrowed", new CheckBox("Turn Burrowed if do nothing")); MiscMenu.AddSeparator(12); MiscMenu.Add("escapeterino", new KeyBind("Escape|WallJump", false, KeyBind.BindTypes.HoldActive, 'T')); //MiscMenu.AddGroupLabel("Spell Settings"); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox("Draw spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); //DrawingsMenu.AddLabel("----------------"); DrawingsMenu.CreateCheckBox("Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox("Draw W.", "wDraw", false); DrawingsMenu.CreateCheckBox("Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox("Draw R.", "rDraw", false); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("The Joker " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "thejoker"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); ComboMenu = FirstMenu.AddSubMenu("● Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("● Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("● LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("● JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("● KillSteal", KillStealMenuID); DrawingsMenu = FirstMenu.AddSubMenu("● Drawings", DrawingsMenuID); MiscMenu = FirstMenu.AddSubMenu("● Misc", MiscMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.CreateCheckBox("Use Q", "qUse"); ComboMenu.CreateCheckBox("Use E", "eUse"); ComboMenu.CreateCheckBox("Use W", "wUse"); ComboMenu.CreateCheckBox("Use R", "rUse"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.Add("useClone", new CheckBox("Clone Mover")); ComboMenu.Add("WaitForStealth", new CheckBox("Block spells in stealth")); ComboMenu.AddSeparator(10); ComboMenu.CreateCheckBox("Use R when Low:", "rLow"); ComboMenu.Add("hpR", new Slider("at % HP", 30)); HarassMenu.AddGroupLabel("Harass"); HarassMenu.CreateCheckBox("Use W", "wUse"); HarassMenu.CreateCheckBox("Use E", "eUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 60); LaneClearMenu.AddGroupLabel("LaneClear"); LaneClearMenu.CreateCheckBox("Use W", "wUse"); LaneClearMenu.CreateCheckBox("Use E", "eUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 60); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.CreateCheckBox("Use W", "wUse"); JungleClearMenu.CreateCheckBox("Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 20); KillStealMenu.AddGroupLabel("KillSteal"); KillStealMenu.CreateCheckBox("Use E", "eUse"); KillStealMenu.CreateCheckBox("Use Smite to KS", "sks"); KillStealMenu.AddGroupLabel("Settings"); KillStealMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 20); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox("Draw spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox("Draw Q.", "qDraw", false); DrawingsMenu.CreateCheckBox("Draw W.", "wDraw", false); DrawingsMenu.CreateCheckBox("Draw E.", "eDraw", false); DrawingsMenu.CreateCheckBox("Draw R.", "rDraw", false); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Settings"); MiscMenu.CreateCheckBox("Use Evade", "evade"); MiscMenu.Add("usercc", new CheckBox("Dodge targeted cc")); MiscMenu.Add("autoMoveClone", new CheckBox("Always move clone")); StringList(MiscMenu, "ghostTarget", "Ghost target priority", new[] { "Targetselector", "Lowest health", "Closest to you" }, 0); //MiscMenu.Add("stackBox", new KeyBind("Stack boxes", false, KeyBind.BindTypes.HoldActive, "Z".ToCharArray()[0])); MiscMenu.CreateCheckBox("Q - Escaper", "qescape"); MiscMenu.AddSeparator(15); MiscMenu.CreateCheckBox("R Clone - Escaper", "cescape"); MiscMenu.AddLabel("Level Up Function"); MiscMenu.Add("lvlup", new CheckBox("Auto Level Up Spells", false)); MiscMenu.AddSeparator(15); MiscMenu.AddLabel("Skin Settings"); MiscMenu.Add("skin.Id", new Slider("Skin Editor", 1, 0, 8)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "taazuma"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); FirstMenu.AddLabel("Credits aliyrlmz"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); FirstMenu.Add(SpellsManager.Q.Slot + "hit", new ComboBox("Q HitChance", 0, "High", "Medium", "Low")); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu = FirstMenu.AddSubMenu("Combo", ComboMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("LaneClear", LaneClearMenuID); JungleClearMenu = FirstMenu.AddSubMenu("JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("KillSteal", KillStealMenuID); DrawingsMenu = FirstMenu.AddSubMenu("Drawings", DrawingsMenuID); MiscMenu = FirstMenu.AddSubMenu("Misc", MiscMenuID); ComboMenu.AddGroupLabel("ComboMenu"); ComboMenu.AddSeparator(10); // --------------------------------------------------------------COMBO LOGICS-------------------------------------------------------------- // ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.AddLabel("Combo"); ComboMenu.AddSeparator(7); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.Add("combouseE", new Slider("Use E combo when hp < ({0}%)", 60)); ComboMenu.Add("comboEnemies", new Slider("E Min Enemies >=", 2, 1, 5)); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.AddGroupLabel("AutoHarass"); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse"); AutoHarassMenu.CreateCheckBox(" - Use RQ", "rqUse", false); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHrass", "autoHarassKey", 'Z', 'U'); AutoHarassMenu.CreateSlider("Mana must be higher than [{0}%] to use AutoHarass spells", "manaSlider", 65); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("LaneClear/Lasthit"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use LaneClear spells", "manaSlider", 70); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse", false); JungleClearMenu.CreateCheckBox(" - Use E", "eUse", false); JungleClearMenu.CreateCheckBox(" - Use R", "rUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use JungleClear spells", "manaSlider", 10); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); KillStealMenu.AddGroupLabel("KillSteal"); KillStealMenu.CreateCheckBox("Use Q BETA", "qUse"); KillStealMenu.AddGroupLabel("Settings"); KillStealMenu.CreateSlider("Mana must be higher than [{0}%] to use KS spells", "manaSlider", 30); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox("Draw spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator.", "damageDraw", false); DrawingsMenu.CreateCheckBox("Draw damage indicator percent.", "perDraw", false); DrawingsMenu.CreateCheckBox("Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox("Draw Q.", "qDraw", false); DrawingsMenu.CreateCheckBox("Draw W.", "wDraw", false); DrawingsMenu.CreateCheckBox("Draw E.", "eDraw", false); //No one like Drawings kappa DrawingsMenu.CreateCheckBox("Draw R.", "rDraw", false); DrawingsMenu.CreateCheckBox("Show Killable", "showkilla", false); DrawingsMenu.AddSeparator(10); DrawingsMenu.AddGroupLabel("Tracker Draws"); DrawingsMenu.Add("me", new CheckBox("My Path", false)); DrawingsMenu.Add("ally", new CheckBox("Ally Path", false)); DrawingsMenu.Add("enemy", new CheckBox("Enemy Path", true)); DrawingsMenu.AddLabel("Tracker Misc"); DrawingsMenu.Add("toggle", new KeyBind("Toggle On/Off", true, KeyBind.BindTypes.PressToggle, 'G')); DrawingsMenu.Add("eta", new CheckBox("Estimated time of arrival (only me)", true)); DrawingsMenu.Add("name", new CheckBox("Champion Name", true)); DrawingsMenu.Add("thick", new Slider("Line Thickness", 2, 1, 5)); DrawingsMenu.AddGroupLabel("Disable while use orbwalk"); DrawingsMenu.Add("combo", new CheckBox("Combo", true)); DrawingsMenu.Add("harass", new CheckBox("Harass", true)); DrawingsMenu.Add("laneclear", new CheckBox("LaneClear", false)); DrawingsMenu.Add("lasthit", new CheckBox("LastHit", true)); DrawingsMenu.Add("flee", new CheckBox("Flee", false)); DrawingsMenu.AddSeparator(15); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Settings"); MiscMenu.AddLabel("Level Up Function"); MiscMenu.Add("lvlup", new CheckBox("Auto Level Up Spells", false)); MiscMenu.Add("Lvldelay", new Slider("Lvlup Delay (ms)", 0, 0, 500)); MiscMenu.AddSeparator(15); MiscMenu.CreateCheckBox("Activate Skin hack", "skinhax", false); MiscMenu.Add("skinID", new ComboBox("Skin Hack", 1, "Default", "Sakura Karma", "Sun Goddess Karma", "Traditional Karma", "Order of the Lotus Karma", "Warden Karma")); MiscMenu.AddSeparator(10); MiscMenu.AddLabel("Some Settings:"); MiscMenu.Add("predictionHit", new Slider("Prediction for Q", 70)); MiscMenu.Add("autoShieldTurret", new CheckBox("Auto shield turret", true)); MiscMenu.Add("autoShieldSpell", new CheckBox("Auto shield spell", false)); MiscMenu.Add("antiGapCloser", new CheckBox("Anti GapCloser", true)); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("God " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "bloodygod"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); ComboMenu = FirstMenu.AddSubMenu("Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("JungleClear", JungleClearMenuID); //KillStealMenu = FirstMenu.AddSubMenu("KillSteal", KillStealMenuID); DrawingsMenu = FirstMenu.AddSubMenu("Drawings", DrawingsMenuID); MiscMenu = FirstMenu.AddSubMenu("Misc", MiscMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.CreateCheckBox("Use Q", "qUse"); ComboMenu.CreateCheckBox("Use W", "wUse"); ComboMenu.AddSeparator(5); ComboMenu.Add("combo.minw", new Slider("Min hp to Blood Thirst / Blood Price (W Spell)", 50, 0, 100)); ComboMenu.Add("combo.maxw", new Slider("Max hp to Blood Thirst / Blood Price (W Spell)", 80, 0, 100)); ComboMenu.AddSeparator(5); ComboMenu.CreateCheckBox("Use E", "eUse"); ComboMenu.CreateCheckBox("Use R", "rUse"); ComboMenu.Add("combo.REnemies", new Slider("R Min Enemies >=", 2, 1, 5)); ComboMenu.AddSeparator(5); HarassMenu.AddGroupLabel("Harass"); HarassMenu.CreateCheckBox("Use Q", "qUse"); HarassMenu.AddSeparator(5); HarassMenu.CreateCheckBox("Use E", "eUse"); //AutoHarassMenu.AddGroupLabel("AutoHarass"); //AutoHarassMenu.CreateCheckBox("Use Q", "qUse"); //AutoHarassMenu.CreateCheckBox("Use E", "eUse"); //AutoHarassMenu.AddGroupLabel("Settings"); //AutoHarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 30); LaneClearMenu.AddGroupLabel("LaneClear"); LaneClearMenu.CreateCheckBox("Use Q", "qUse"); LaneClearMenu.Add("lc.MinionsQ", new Slider("Min. Minions for Dark Flight ", 3, 0, 10)); LaneClearMenu.AddSeparator(5); LaneClearMenu.CreateCheckBox("Use E", "eUse"); LaneClearMenu.Add("lc.MinionsE", new Slider("Min. Minions for Blades of Torment ", 3, 0, 10)); //LasthitMenu.AddGroupLabel("Lasthit"); //LasthitMenu.CreateCheckBox("Use Q", "qUse"); //LasthitMenu.CreateCheckBox("Use E", "eUse"); //LasthitMenu.AddGroupLabel("Settings"); //LasthitMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 30); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.CreateCheckBox("Use Q", "qUse"); JungleClearMenu.CreateCheckBox("Use W", "wUse"); JungleClearMenu.Add("jungle.minw", new Slider("Min hp to Blood Thirst / Blood Price (W Spell)", 50, 0, 100)); JungleClearMenu.Add("jungle.maxw", new Slider("Max hp to Blood Thirst / Blood Price (W Spell)", 80, 0, 100)); JungleClearMenu.CreateCheckBox("Use E", "eUse"); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox("Draw spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox("Draw Q.", "qDraw", false); DrawingsMenu.CreateCheckBox("Draw W.", "wDraw", false); DrawingsMenu.CreateCheckBox("Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox("Draw R.", "rDraw", false); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Settings"); MiscMenu.Add("interrupt.q", new CheckBox("Blades of Torment (Q Spell) to Interrupt")); MiscMenu.Add("gapcloser.e", new CheckBox("Blades of Torment (E Spell) on Incoming Gapcloser")); MiscMenu.AddSeparator(10); MiscMenu.AddLabel("Level Up Function"); MiscMenu.Add("lvlup", new CheckBox("Auto Level Up Spells", false)); MiscMenu.AddSeparator(15); MiscMenu.AddLabel("Skin settings"); MiscMenu.Add("skin.Id", new Slider("Skin Editor", 3, 1, 4)); if (SpellsManager.Smite.IsLearned) { MiscMenu.AddLabel("Smite Spell"); MiscMenu.CreateCheckBox("Use Smite to KS", "sks"); MiscMenu.CreateCheckBox("Use Smite in JGL", "sjgl"); //MiscMenu.CreateCheckBox("Use Smite in Fight", "fjgl", false); MiscMenu.Add("smitekey", new KeyBind("Smite Activated", false, KeyBind.BindTypes.PressToggle, 'M')); MiscMenu.AddSeparator(15); MiscMenu.Add("vSmiteDrawSmiteStatus", new CheckBox("Draw Smite Status")); MiscMenu.Add("vSmiteDrawSmiteable", new CheckBox("Draw Smiteable Monsters")); MiscMenu.Add("vSmiteDrawRange", new CheckBox("Draw Smite Range")); } }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("HesusStorm " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "taazuma"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); FirstMenu.Add("ComboPrio", new ComboBox("Combo Priority", 0, "Q", "W", "E")); FirstMenu.Add("Switch", new KeyBind("Switch Priority", false, KeyBind.BindTypes.HoldActive, 'L')); FirstMenu.Add(E.Slot + "hit", new ComboBox("E HitChance", 0, "High", "Medium", "Low")); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); FirstMenu.AddSeparator(10); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); ComboMenu = FirstMenu.AddSubMenu("Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.CreateCheckBox("Use Q", "qUse"); ComboMenu.CreateCheckBox("Use W", "wUse"); ComboMenu.CreateCheckBox("Use E", "eUse"); ComboMenu.CreateCheckBox("Use R", "rUse", false); ComboMenu.Add("UseEEC", new CheckBox("Use Empower E")); ComboMenu.AddLabel("Turn Use R off for better Play performence like a pro kappa"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.CreateCheckBox("Use Q", "qUse", false); HarassMenu.CreateCheckBox("Use W", "wUse"); HarassMenu.CreateCheckBox("Use E", "eUse"); LaneClearMenu.AddGroupLabel("LaneClear"); LaneClearMenu.CreateCheckBox("Use Q", "qUse"); LaneClearMenu.CreateCheckBox("Use W", "wUse"); LaneClearMenu.CreateCheckBox("Use E", "eUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateCheckBox("W Heal on Clear", "WClearHeal"); LasthitMenu.AddGroupLabel("Lasthit"); LasthitMenu.CreateCheckBox("Use Q", "qUse"); LasthitMenu.CreateCheckBox("Use W", "wUse"); LasthitMenu.CreateCheckBox("Use E", "eUse"); //LasthitMenu.AddGroupLabel("Settings"); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.CreateCheckBox("Use Q", "qUse"); JungleClearMenu.CreateCheckBox("Use W", "wUse"); JungleClearMenu.CreateCheckBox("Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.Add("JungleSave", new CheckBox("Save Using")); JungleClearMenu.Add("JunglePrio", new ComboBox("Empowered Priority", 0, "Q", "W", "E")); KillStealMenu.AddGroupLabel("KillSteal Beta"); KillStealMenu.CreateCheckBox("Use Q pref off", "qUse", false); KillStealMenu.CreateCheckBox("Use W", "wUse", false); KillStealMenu.CreateCheckBox("Use E", "eUse", false); KillStealMenu.AddLabel("Can be make Problems with the Combo Priority"); //KillStealMenu.AddGroupLabel("Settings"); MiscMenu.AddGroupLabel("Settings"); MiscMenu.AddLabel("Healer"); MiscMenu.CreateCheckBox("Use W to Heal", ("AutoW"), false); MiscMenu.Add("AutoWHP", new Slider("If Health % <", 35, 1, 100)); MiscMenu.AddLabel("Misc..."); MiscMenu.Add("UseEInt", new CheckBox("E to Interrupt")); MiscMenu.CreateCheckBox("Use W Heal on Zed Ult -> Mana 4", "ZedHeal4"); MiscMenu.CreateCheckBox("Use W Heal on Zed Ult -> Mana 5", "ZedHeal5"); MiscMenu.CreateCheckBox("Use Flee with Stun E && Normal E", "eflee"); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox("Draw spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator statistics.", "statDraw", false); //DrawingsMenu.AddGroupLabel("Spells"); //DrawingsMenu.Add("qDraw", new CheckBox("Draw Q.")); //DrawingsMenu.CreateCheckBox("Draw W.", "wDraw"); //DrawingsMenu.CreateCheckBox("Draw E.", "eDraw"); //DrawingsMenu.CreateCheckBox("Draw R.", "rDraw"); //DrawingsMenu.AddGroupLabel("Drawings Color"); //QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); //WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); //EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); //RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }