internal void Equipt(Biped biped) { AllowFire = true; _held = true; _rigidBody.isKinematic = true; SetAspects(biped); }
internal void SetCaster(Biped caster) { Castable[] castables = this.gameObject.GetComponents <Castable>(); foreach (Castable castable in castables) { castable._caster = caster; } }