Beispiel #1
0
 internal void Equipt(Biped biped)
 {
     AllowFire = true;
     _held     = true;
     _rigidBody.isKinematic = true;
     SetAspects(biped);
 }
Beispiel #2
0
 internal void SetCaster(Biped caster)
 {
     Castable[] castables = this.gameObject.GetComponents <Castable>();
     foreach (Castable castable in castables)
     {
         castable._caster = caster;
     }
 }