public void Load() { //UiTypes.Clear(); UIType.AddUITypeComponent(); uiFactory = new UIFactory(); //List<Type> types = ETModel.Game.Hotfix.GetHotfixTypes(); //foreach (Type type in types) //{ // object[] attrs = type.GetCustomAttributes(typeof (UIFactoryAttribute), false); // if (attrs.Length == 0) // { // continue; // } // UIFactoryAttribute attribute = attrs[0] as UIFactoryAttribute; // if (UiTypes.ContainsKey(attribute.Type)) // { // Log.Debug($"已经存在同类UI Factory: {attribute.Type}"); // throw new Exception($"已经存在同类UI Factory: {attribute.Type}"); // } // object o = Activator.CreateInstance(type); // IUIFactory factory = o as IUIFactory; // if (factory == null) // { // Log.Error($"{o.GetType().FullName} 没有继承 IUIFactory"); // continue; // } // this.UiTypes.Add(attribute.Type, factory); //} }
public override void Run() { FUI fUI = UIFactory.CreateFUI(FUIType.UILogin); fUI.AddComponent <UILobbyComponent>(); Game.Scene.GetComponent <FUIComponent>().Add(fUI); }
public override void Run() { FUI ui = UIFactory.CreateFUI(FUIType.UIChessStore); ui.AddComponent <FUIChessStoreComponent>(); Game.Scene.GetComponent <FUIComponent>().Add(ui); }
public override void Run() { Log.Debug("InitSceneStart!!!"); // 创建ui UI ui = UIFactory.Create(DemoUIType.UITest.StringToAB(), DemoUIType.UITest, DemoUIType.UITest); ui.AddComponent <UITestComponent>(); // 添加进ui管理组件 Game.Scene.GetComponent <UIComponent>().Add(ui); }
public static T OpenPanel <T>(string uiName) where T : Component, new() { if (uiNameList.Contains(uiName)) { return(null); } uiNameList.Add(uiName); UI ui = UIFactory.Create <T>(uiName); Game.Scene.GetComponent <UIComponent>().Add(ui); return(ui.GetComponent <T>()); }