public void OnClickMenu() { if (_DialougeController == null) { return; } _logicController.SwitchToGameMenuState(); _DialougeController.gameObject.SetActive(true); var config = new ConfirmDialougeWidgetController.Config { Text = Consts.RETURN_TO_MENU_TEXT, OnConfirm = () => { _DialougeController.gameObject.SetActive(true); if (!_logicController.DidPlayerWin()) { GameDataManager.SaveCommands(ServiceManager.Get <CommandManager>().GetCommands(), ServiceManager.Get <CubesManager>().GetCurrentCubeSize()); } GameEventsManager.BroadcastMessage(GameEventConstants.ON_RETURN_TO_MENU); }, OnClose = () => { _logicController.SwitchToPlayState(); } }; _DialougeController.Init(config); }
private void OnCollected() { if (GameEventsManager.OnCollectableTaken != null) { GameEventsManager.OnCollectableTaken(); } }
public Controller(SaperView.View view, Board board, GameEventsManager gameEventsManager) { this.view = view; this.board = board; this.gameEventsManager = gameEventsManager; view.Init(this); }
// Use this for initialization void Start() { gsm = this.gameObject; gameEventsManager = FindObjectOfType <GameEventsManager>(); controllerDroit = gameEventsManager.controllerDroit; controllerGauche = gameEventsManager.controllerGauche; }
private void Update() { if (Input.GetButtonDown("Jump")) { GameEventsManager.TriggerGameStart(); } }
private void Update() { if (!_enabled) { return; } if (_fullReloading) { Reload(); return; } if (Input.GetKeyDown(KeyCode.Space)) { _isActive = !_isActive; if (GameEventsManager.OnBoostActivated != null) { GameEventsManager.OnBoostActivated(_isActive); } } // Consuming if it is active if (_isActive) { Consume(); } else { Reload(); } }
private void Consume() { _currentAmount -= _consumingTimeStep * Time.deltaTime; if (_currentAmount <= 0) { _currentAmount = 0; // Deactivates automatically until full reloading _isActive = false; // Starts full reloading _fullReloading = true; // Informs that boost speed was deactivated if (GameEventsManager.OnBoostActivated != null) { GameEventsManager.OnBoostActivated(false); } } if (GameEventsManager.OnBoostAmountChanged != null) { GameEventsManager.OnBoostAmountChanged(_currentAmount / _maxAmount); } }
private void Empty() { _collider.enabled = false; _playerCharging = false; _fuelComponent = null; if (GameEventsManager.OnFuelStopCharging != null) { GameEventsManager.OnFuelStopCharging(); } }
public void SubscriberIsAdded() { var manager = new GameEventsManager(); int testVal = 0; Action <TestEvent> listener = evt => testVal = evt.value; manager.Subscribe(listener); manager.Invoke(new TestEvent(10)); Assert.IsTrue(testVal == 10); }
public override void Init() { Settings = GameSettings.Instance; Data = new GameData(); _gameEventsManager = new GameEventsManager(); _gameBehavioursManager = new GameBehavioursManager(this); PlayerFactory.Instance.CreatePlayer(); UIFactory.Instance.CreateMainMenu(); QuestionBoardFactory.Instance.CreateQuestionBoard(); OpenCloseCircleFactory.Instance.CreateOpenCloseCircle(); MarkersFactory.Instance.CreateDistanceMarker(); MarkersFactory.Instance.CreateCorrectAnswersMarker(); }
public void MultipleSubscribersAreAdded() { var manager = new GameEventsManager(); int testVal = 0; Action <TestEvent> l1 = evt => testVal += evt.value; Action <TestEvent> l2 = evt => testVal += evt.value; manager.Subscribe(l1); manager.Subscribe(l2); manager.Invoke(new TestEvent(10)); Assert.IsTrue(testVal == 20); }
private void OnTriggerEnter(Collider other) { _fuelComponent = other.GetComponent <FuelConsumptionComponent>(); if (_fuelComponent != null) { _playerCharging = true; if (GameEventsManager.OnFuelStartCharging != null) { GameEventsManager.OnFuelStartCharging(); } } }
private void CollectableWasTaken() { _amountCollected++; UpdateLabel(); // TODO: move this logic to a Game Manager if (_amountCollected == _collectables.Length) { if (GameEventsManager.OnAllCollectablesWereTaken != null) { GameEventsManager.OnAllCollectablesWereTaken(); } } }
private void OnTriggerExit(Collider other) { _fuelComponent = other.GetComponent <FuelConsumptionComponent>(); if (_fuelComponent != null) { _fuelComponent = null; _playerCharging = false; if (GameEventsManager.OnFuelStopCharging != null) { GameEventsManager.OnFuelStopCharging(); } } }
private IEnumerator PlayState() { _gameTime = 0.0f; while (true) { _startTime = Time.time; _gameTime += Time.deltaTime; if (CheckIfCubeIsSolved()) { GameState = GameState.Win; GameEventsManager.BroadcastMessage(GameEventConstants.ON_GAME_WON); StartCoroutine(WinState()); yield break; } yield return(null); } }
private void Consume() { _currentAmount -= _consumingTimeStep * Time.deltaTime; if (GameEventsManager.OnFuelAmountChanged != null) { GameEventsManager.OnFuelAmountChanged(_currentAmount / _maxAmount); } if (_currentAmount <= 0) { if (GameEventsManager.OnFuelEmpty != null) { GameEventsManager.OnFuelEmpty(); } } }
public bool Charge(float amount) { if (_currentAmount >= _maxAmount) { return(false); } //_currentAmount = Mathf.Clamp(_currentAmount + _chargingTimeStep * Time.deltaTime, 0, _maxAmount); _currentAmount = Mathf.Clamp(_currentAmount + amount, 0, _maxAmount); if (GameEventsManager.OnFuelAmountChanged != null) { GameEventsManager.OnFuelAmountChanged(_currentAmount / _maxAmount); } return(_currentAmount < _maxAmount); }
private void Setup(float consumingStep, float maxAmount) { _consumingTimeStep = consumingStep; _maxAmount = maxAmount; _currentAmount = _maxAmount; _isConsuming = false; _isCharging = false; if (GameEventsManager.OnFuelAmountChanged != null) { GameEventsManager.OnFuelAmountChanged(_currentAmount / _maxAmount); } _enabled = true; }
public void ActivateShark(GameEventsManager events) { Events = events; StalkerModeMove = true; NormalMove = true; DeathMove = false; var position = CalculateInitialPosition(); Mesh.Transform = TGCMatrix.Scaling(Constants.Scale) * TGCMatrix.Translation(position); Body.WorldTransform = Mesh.Transform.ToBulletMatrix(); director = Constants.DirectorZ; TotalRotation = TGCMatrix.Identity; EventTimeCounter = Constants.EVENT_TIME; DeathTimeCounter = Constants.DEATH_TIME; ChangeDirectionTimeCounter = Constants.CHANGE_DIRECTION_TIME; AcumulatedXRotation = 0; AcumulatedYRotation = 0; AcumulatedZRotation = 0; }
private IEnumerator Shuffle(int size) { _canControl = false; var max = size <= 4 ? Consts.MAX_SHUFFLES_SMALL : Consts.MAX_SHULLES_LARGE; var total = Random.Range(size * 2, max); int count = 0; while (count < total) { ShuffleCube(); count++; while (!_commandManager.AcceptInput()) { yield return(null); } } GameEventsManager.BroadcastMessage(GameEventConstants.ON_SHUFFLE_COMPLETE); _canControl = true; StartCoroutine(CheckMouseInput()); }
private void Reload() { if (_currentAmount >= _maxAmount) { return; } _currentAmount += _consumingTimeStep * Time.deltaTime; if (_currentAmount >= _maxAmount) { _currentAmount = _maxAmount; _fullReloading = false; } if (GameEventsManager.OnBoostAmountChanged != null) { GameEventsManager.OnBoostAmountChanged(_currentAmount / _maxAmount); } }
private void Update() { if (!_playerCharging) { return; } if (_currentCharge <= 0) { return; } if (_fuelComponent == null) { return; } float amount = _chargingTimeStep * Time.deltaTime; _currentCharge -= amount; bool canContinueCharging = _fuelComponent.Charge(amount); // If fuel is full then stop charging if (!canContinueCharging) { _playerCharging = false; if (GameEventsManager.OnFuelStopCharging != null) { GameEventsManager.OnFuelStopCharging(); } } // Checks if charge station has charge if (_currentCharge <= 0) { Empty(); } }
public void ShowWinMessage() { _DialougeController.gameObject.SetActive(true); var config = new ConfirmDialougeWidgetController.Config { Text = string.Format(Consts.PLAYER_WON_TEXT, _TimerWidget.GetTime()), OnConfirm = () => { _DialougeController.gameObject.SetActive(true); var cubeSize = ServiceManager.Get <CubesManager>().GetCurrentCubeSize(); if (GameDataManager.CheckIfSaveDataExists(cubeSize)) { GameDataManager.DeleteCurrentSave(cubeSize); } GameEventsManager.BroadcastMessage(GameEventConstants.ON_RETURN_TO_MENU); }, OnClose = () => { } }; _DialougeController.Init(config); }
void Start() { GameManager.Instance.GameEventsManagerP = gameObject; //sert à s'inscrire sur la liste des Event subscribed scripts GameManager.Instance.SubscribeScriptToGameEventUpdates(this); gameEventsManager = FindObjectOfType <GameEventsManager>(); nPC01AudioSource = nPC01.GetComponentInChildren <AudioSource>(); nPC02AudioSource = nPC02.GetComponent <AudioSource>(); nPC03AudioSource = nPC03.GetComponentInChildren <AudioSource>(); nPC04AudioSource = nPC04.GetComponentInChildren <AudioSource>(); playerAudioSource = player.GetComponentInChildren <AudioSource>(); for (int i = 0; i < 18; i++) { hasBeenPlayed[i] = false; } for (int i = 0; i < 11; i++) { hasBeenPlayedTuto[i] = false; } }
private void Setup(float reloadingStep, float consumingStep, float maxAmount) { _fullReloading = true; _reloadingTimeStep = reloadingStep; _consumingTimeStep = consumingStep; _maxAmount = maxAmount; _currentAmount = 0; _isActive = false; if (GameEventsManager.OnBoostAmountChanged != null) { GameEventsManager.OnBoostAmountChanged(_currentAmount / _maxAmount); } if (GameEventsManager.OnBoostActivated != null) { GameEventsManager.OnBoostActivated(false); } _enabled = true; }
void Update() { // Jump button is being pressed if (Input.GetButtonDown("Jump")) { if (touchingPlatform) { rb.AddForce(jumpVelocity, ForceMode.VelocityChange); touchingPlatform = false; } else if (boosts > 0) { rb.AddForce(boostVelocity, ForceMode.VelocityChange); boosts -= 1; //GUIManager.SetBoosts(boosts); } } // Right button is being pressed else if (Input.GetButton("Right") && rb.velocity.x < maxVelocity) { if (rb.velocity.x < 0) { Vector3 increaseSpeed = new Vector3(3f, 0f, 0f); rb.velocity = rb.velocity + increaseSpeed; } else { Vector3 increaseSpeed = new Vector3(1f, 0f, 0f); rb.velocity = rb.velocity + increaseSpeed; } } // Left button is being pressed else if (Input.GetButton("Left") && rb.velocity.x > -maxVelocity) { if (rb.velocity.x > 0) { Vector3 increaseSpeed = new Vector3(3f, 0f, 0f); rb.velocity = rb.velocity - increaseSpeed; } else { Vector3 increaseSpeed = new Vector3(1f, 0f, 0f); rb.velocity = rb.velocity - increaseSpeed; } } // No input is being pressed else { if (rb.velocity.x > 0) { if (rb.velocity.x < 1) { rb.velocity = Vector3.zero; } else if (touchingPlatform && touchingPlatform) { Vector3 decreaseSpeed = new Vector3(1f, 0f, 0f); rb.velocity = rb.velocity - decreaseSpeed; } else { Vector3 decreaseSpeed = new Vector3(.5f, 0f, 0f); rb.velocity = rb.velocity - decreaseSpeed; } } else if (rb.velocity.x < 0) { if (rb.velocity.x > -1 && touchingPlatform) { rb.velocity = Vector3.zero; } else if (touchingPlatform) { Vector3 decreaseSpeed = new Vector3(1f, 0f, 0f); rb.velocity = rb.velocity + decreaseSpeed; } else { Vector3 decreaseSpeed = new Vector3(0.5f, 0f, 0f); rb.velocity = rb.velocity + decreaseSpeed; } } else if (touchingPlatform) { rb.velocity = Vector3.zero; } } distanceTraveled = transform.localPosition.x; //GUIManager.SetDistance(distanceTraveled); if (transform.localPosition.y < gameOverY) { GameEventsManager.TriggerGameOver(); } }
private void HandleClick(GameEventsManager sender, MouseClickEventArgs args) { // Create ray of current mouse position on set camera and test for hit RaycastHit hit; bool didHit = this.GetRayHit(Input.mousePosition, out hit); if (didHit) { // Get hit object and check if it's selectable var selectedObject = GetComponentFromAbove <SelectableGameObject>(hit.collider.gameObject); if (selectedObject != null) { if (this.Debug.SelectionMade) { UnityEngine.Debug.Log( String.Format("Mouse down Select on {0}", hit.collider.gameObject.name), hit.collider.gameObject); } // Mark object as selected and add it to list if successfully selected var wasSelected = selectedObject.Selected(this); if (wasSelected) { this.selectedObjects.Add(selectedObject); } else if (this.Debug.SelectionMade) { UnityEngine.Debug.Log( String.Format("Mouse down Refused to select {0}", hit.collider.gameObject.name), hit.collider.gameObject); } } else { if (this.Debug.SelectionMade) { UnityEngine.Debug.Log( String.Format("Mouse down Invalid selection on {0}", hit.collider.gameObject.name), hit.collider.gameObject); } } } else { // Try to deselect all selected objects for (int index = 0; index < this.selectedObjects.Count; index++) { if (this.selectedObjects.ElementAt(index).Deselected(this)) { this.selectedObjects.RemoveAt(index); index--; } } if (this.Debug.SelectionClear) { UnityEngine.Debug.Log( String.Format("Mouse down Selection cleared {0} left", this.selectedObjects.Count)); } } }
public virtual void Awake() { this.gameEventsManager = this.GetComponent <GameEventsManager>(); }
private void EngineKeyOnOnKey(GameEventsManager sender, GameEventsManager.WatchedKey source) { this.ApplyEngineForce(); }
private void FrontDownOnOnKey(GameEventsManager sender, GameEventsManager.WatchedKey source) { this.FrontThrustersVertical(false); }