Exemple #1
0
 public void CalculatePath(Vector3 from, Vector3 to, List <Vector3> result)
 {
     if (RecastInterface.FindPath(this.MapId, from, to))
     {
         RecastInterface.Smooth(this.MapId, 2f, 0.5f);
         {
             int     smoothCount = 0;
             float[] smooths     = RecastInterface.GetPathSmooth(this.MapId, out smoothCount);
             for (int i = 0; i < smoothCount; ++i)
             {
                 Vector3 node = new Vector3(smooths[i * 3], smooths[i * 3 + 1], smooths[i * 3 + 2]);
                 result.Add(node);
             }
         }
     }
 }
 public void CalculatePath(RecastPath recastPath)
 {
     if (RecastInterface.FindPath(this.MapId, recastPath.StartPos, recastPath.EndPos))
     {
         RecastInterface.Smooth(this.MapId, 2f, 0.5f);
         {
             int     smoothCount = 0;
             float[] smooths     = RecastInterface.GetPathSmooth(this.MapId, out smoothCount);
             for (int i = 0; i < smoothCount; ++i)
             {
                 Vector3 node = new Vector3(smooths[i * 3], smooths[i * 3 + 1], smooths[i * 3 + 2]);
                 recastPath.Results.Add(node);
             }
         }
     }
 }