public void ImportFromStruct(NeighborStruct neighbor) { _id = neighbor.id; _distance = neighbor.distance; _teleport = neighbor.teleport; _doorId = neighbor.doorId; }
public Neighbor(NeighborStruct neighbor) { ImportFromStruct(neighbor); }
private void WriteNodes(ref Stream s) { BinaryWriter bw = new BinaryWriter(s); NodeStruct node = new NodeStruct(); for (int i = 0; i < Nodes.Count; i++) { node.bestZ = 0.0f; node.id = (ushort)i; node.v.x = (float)Nodes.ElementAt(i).X; node.v.y = (float)Nodes.ElementAt(i).Y; node.v.z = (float)Nodes.ElementAt(i).Z; //node.bestZ = (float)Nodes.ElementAt(i).Z; node.bestZ = Nodes.ElementAt(i).BestZ; //this should probably be removed at some point //and corrected in the path data itself if (node.bestZ == 0) { node.bestZ = node.v.z; } bw.Write(Functions.StructToByteArray(node)); int neighborCount = Nodes.ElementAt(i).Neighbors.Count; NeighborStruct neighbor = new NeighborStruct(); List<Neighbor> nList = Nodes.ElementAt(i).Neighbors; for (int j = 0; j < 50; j++) { if (j >= neighborCount) { neighbor.id = -1; neighbor.doorId = 0; neighbor.distance = 999999.0F; neighbor.teleport = 0; } else { neighbor.distance = nList.ElementAt(j).Distance; neighbor.doorId = nList.ElementAt(j).DoorId; if (nList.ElementAt(j).Warp) neighbor.teleport = 1; else neighbor.teleport = 0; for (int k = 0; k < Nodes.Count; k++) { if (Nodes.ElementAt(k) == nList.ElementAt(j).Node) { neighbor.id = (short)k; } } } bw.Write(Functions.StructToByteArray(neighbor)); } } }