void SetGameType()
 {
     if (board.world != null)
     {
         if (board.level < board.world.levels.Length)
         {
             if (board.world.levels[board.level] != null)
             {
                 requirements = board.world.levels[board.level].endGameRequirements;
             }
         }
     }
 }
 void SetGameType()
 {
     if (board.world != null)
     {
         if (board.level < board.world.levels.Length)
         {
             Level tempLevel = board.world.levels[board.level];
             if (tempLevel != null)
             {
                 requirements = tempLevel.requirements;
             }
         }
     }
 }
 void SetGameType()
 {
     if (BoardManager.sharedInstance.world != null)
     {
         if (BoardManager.sharedInstance.level < BoardManager.sharedInstance.world.levels.Length)
         {
             if (BoardManager.sharedInstance.level < BoardManager.sharedInstance.world.levels.Length)
             {
                 if (BoardManager.sharedInstance.world.levels[BoardManager.sharedInstance.level] != null)
                 {
                     requirements = BoardManager.sharedInstance.world.levels[BoardManager.sharedInstance.level].endGameRequirements;
                 }
             }
         }
     }
 }