void SetGameType() { if (board.world != null) { if (board.level < board.world.levels.Length) { if (board.world.levels[board.level] != null) { requirements = board.world.levels[board.level].endGameRequirements; } } } }
void SetGameType() { if (board.world != null) { if (board.level < board.world.levels.Length) { Level tempLevel = board.world.levels[board.level]; if (tempLevel != null) { requirements = tempLevel.requirements; } } } }
void SetGameType() { if (BoardManager.sharedInstance.world != null) { if (BoardManager.sharedInstance.level < BoardManager.sharedInstance.world.levels.Length) { if (BoardManager.sharedInstance.level < BoardManager.sharedInstance.world.levels.Length) { if (BoardManager.sharedInstance.world.levels[BoardManager.sharedInstance.level] != null) { requirements = BoardManager.sharedInstance.world.levels[BoardManager.sharedInstance.level].endGameRequirements; } } } } }