public Level_07(Dictionary<String, BoundingBox> levelBounds,
     Vector3                          levelStart,
     float                            levelStartDirection,
     BoundingSphere                   levelFinish,
     Dictionary<String, Interactable> levelInteractables)
     : base(levelBounds, levelStart, levelStartDirection, levelFinish, levelInteractables)
 {
     mMonster = new Monster(new Vector3(0.0f, 35.0f, -650.0f));
     mMonster.MonsterStep = 400.0f;
     show_monster = false;
     count = 0;
     mSound = SoundMaster.GetSound("monster_grunt");
 }
 public Level_04(Dictionary<String, BoundingBox> levelBounds,
     Vector3                          levelStart,
     float                            levelStartDirection,
     BoundingSphere                   levelFinish,
     Dictionary<String, Interactable> levelInteractables)
     : base(levelBounds, levelStart, levelStartDirection, levelFinish, levelInteractables)
 {
     mMonster = new Monster(new Vector3(300.0f, 35.0f, -300.0f));
     mSound = SoundMaster.GetSound("monster_grunt");
 }