public Level_07(Dictionary<String, BoundingBox> levelBounds, Vector3 levelStart, float levelStartDirection, BoundingSphere levelFinish, Dictionary<String, Interactable> levelInteractables) : base(levelBounds, levelStart, levelStartDirection, levelFinish, levelInteractables) { mMonster = new Monster(new Vector3(0.0f, 35.0f, -650.0f)); mMonster.MonsterStep = 400.0f; show_monster = false; count = 0; mSound = SoundMaster.GetSound("monster_grunt"); }
public Level_04(Dictionary<String, BoundingBox> levelBounds, Vector3 levelStart, float levelStartDirection, BoundingSphere levelFinish, Dictionary<String, Interactable> levelInteractables) : base(levelBounds, levelStart, levelStartDirection, levelFinish, levelInteractables) { mMonster = new Monster(new Vector3(300.0f, 35.0f, -300.0f)); mSound = SoundMaster.GetSound("monster_grunt"); }