public void removeLetter() { if (_letter != null) { Destroy(_letter.gameObject); _letter = null; } }
void OnPointerUp() { dragging = null; if (_letter != null) { _letter.OnPointerUp(); } }
public void spawnLetteAtTube() { int index = UnityEngine.Random.Range(0, allLetters.Count); LL_LetterData ld = (LL_LetterData)allLetters[index]; allLetters.RemoveAt(index); //check which tube to activate currentTube = "ABCD".IndexOf(ld.Data.SoundZone); currentLetter = letterManager.spawnLetter(ld); currentLetter.MoveBy(new UnityEngine.Vector3(-11, 0, 0), 1.8f); }
public void IncrementRound() { currentLetter = null; ++currentRound; letterManager.removeLetter(); if (currentRound > 6) { return; } roundText.text = "#" + currentRound.ToString(); spawnLetteAtTube(); }
void OnPointerDown() { if (_letter != null) { var pointerPosition = game.Context.GetInputManager().LastPointerPosition; var screenRay = Camera.main.ScreenPointToRay(pointerPosition); RaycastHit hitInfo; if (_letter.GetComponent <Collider>().Raycast(screenRay, out hitInfo, Camera.main.farClipPlane)) { dragging = _letter; _letter.OnPointerDown(pointerPosition); } } }
//uses fast crowd letter management and dragging: public TakeMeHomeLL spawnLetter(ILivingLetterData data) { // LetterObjectView letterObjectView = Instantiate(LLPrefab); letterObjectView.gameObject.SetActive(true); letterObjectView.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); letterObjectView.transform.SetParent(transform, true); Vector3 newPosition = GetComponent <TakeMeHomeGame> ().LLSpawnPosition.position; // = walkableArea.GetFurthestSpawn(letters); // Find isolated spawn point letterObjectView.transform.position = newPosition; //letterObjectView.transform.rotation = Quaternion.identity letterObjectView.Init(data); var ll = letterObjectView.gameObject.AddComponent <TakeMeHomeLL>(); ll.Initialize(plane.transform.position.y, letterObjectView, GetComponent <TakeMeHomeGame> ().spawnTube.transform.position); /*/var livingLetter = letterObjectView.gameObject.AddComponent<FastCrowdLivingLetter>(); * //livingLetter.crowd = this; * * letterObjectView.gameObject.AddComponent<FastCrowdDraggableLetter>();*/ letterObjectView.gameObject.AddComponent <Rigidbody>().isKinematic = true; foreach (var collider in letterObjectView.gameObject.GetComponentsInChildren <Collider>()) { collider.isTrigger = true; } var characterController = letterObjectView.gameObject.AddComponent <CharacterController>(); characterController.height = 6; characterController.center = Vector3.up * 3; characterController.radius = 1.5f; _letter = (ll); return(ll); }