public static void MapSeedToEntity(MonsterSeed monsterSeed, Monster monsterEntity)
 {
     monsterEntity.Abilities = monsterSeed.abilities;
     monsterEntity.Advancement = monsterSeed.advancement;
     monsterEntity.Alignment = monsterSeed.alignment;
     monsterEntity.AlternateName = monsterSeed.altname;
     monsterEntity.ArmorClass = monsterSeed.armor_class;
     monsterEntity.Attack = monsterSeed.attack;
     monsterEntity.BaseAttack = monsterSeed.base_attack;
     monsterEntity.BonusFeats = monsterSeed.bonus_feats;
     monsterEntity.ChallengeRating = monsterSeed.challenge_rating;
     monsterEntity.Descriptor = monsterSeed.descriptor;
     monsterEntity.Environment = monsterSeed.environment;
     monsterEntity.EpicFeats = monsterSeed.epic_feats;
     monsterEntity.Family = monsterSeed.family;
     monsterEntity.Feats = monsterSeed.feats;
     monsterEntity.FullAttack = monsterSeed.full_attack;
     monsterEntity.FullText = HttpUtility.HtmlDecode(monsterSeed.full_text);
     monsterEntity.Grapple = monsterSeed.grapple;
     monsterEntity.HitDice = monsterSeed.hit_dice;
     monsterEntity.Id = monsterSeed.Id;
     monsterEntity.Initiative = monsterSeed.initiative;
     monsterEntity.LevelAdjustment = monsterSeed.level_adjustment;
     monsterEntity.Name = monsterSeed.name;
     monsterEntity.Organization = monsterSeed.organization;
     monsterEntity.Reach = monsterSeed.reach;
     monsterEntity.Reference = monsterSeed.reference;
     monsterEntity.Saves = monsterSeed.saves;
     monsterEntity.Size = monsterSeed.size;
     monsterEntity.Skills = monsterSeed.skills;
     monsterEntity.Space = monsterSeed.space;
     monsterEntity.SpecialAbilities = monsterSeed.special_abilities;
     monsterEntity.SpecialAttacks = monsterSeed.special_attacks;
     monsterEntity.SpecialQualities = monsterSeed.special_qualities;
     monsterEntity.Speed = monsterSeed.speed;
     monsterEntity.StatBlock = monsterSeed.stat_block;
     monsterEntity.Treasure = monsterSeed.treasure;
     monsterEntity.Type = monsterSeed.type;
 }
 public static void MapModelToEntity(MonsterViewModel monster, Monster monsterEntity)
 {
     Mapper.Map(monster, monsterEntity);
 }
 public static Monster MapSeedToEntity(MonsterSeed monsterSeed)
 {
     var monsterEntity = new Monster();
     MapSeedToEntity(monsterSeed, monsterEntity);
     return monsterEntity;
 }
 public static MonsterViewModel MapEntityToModel(Monster monsterEntity)
 {
     return Mapper.Map<MonsterViewModel>(monsterEntity);
 }