static int AddTextureAtlasData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject <DragonBones.BaseFactory>(L, 1); DragonBones.TextureAtlasData arg0 = (DragonBones.TextureAtlasData)ToLua.CheckObject <DragonBones.TextureAtlasData>(L, 2); obj.AddTextureAtlasData(arg0); return(0); } else if (count == 3) { DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject <DragonBones.BaseFactory>(L, 1); DragonBones.TextureAtlasData arg0 = (DragonBones.TextureAtlasData)ToLua.CheckObject <DragonBones.TextureAtlasData>(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.AddTextureAtlasData(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.BaseFactory.AddTextureAtlasData")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <inheritDoc/> protected override TextureAtlasData _BuildTextureAtlasData(TextureAtlasData textureAtlasData, object textureAtlas) { if (textureAtlasData != null) { if (textureAtlas != null) { //if ((textureAtlas as Material).name.IndexOf("UI_Mat") > -1) //{ // (textureAtlasData as UnityTextureAtlasData).uiTexture = textureAtlas as Material; //} //else //{ // (textureAtlasData as UnityTextureAtlasData).texture = textureAtlas as Material; //} (textureAtlasData as UnityTextureAtlasData).uiTexture = (textureAtlas as UnityDragonBonesData.TextureAtlas).uiMaterial; (textureAtlasData as UnityTextureAtlasData).texture = (textureAtlas as UnityDragonBonesData.TextureAtlas).material; } } else { textureAtlasData = BaseObject.BorrowObject <UnityTextureAtlasData>(); } return(textureAtlasData); }
public Rectangle frame = null; // Initial value. protected override void _OnClear() { this.rotated = false; this.name = ""; this.region.Clear(); this.parent = null; // this.frame = null; }
protected override void _onClear() { rotated = false; name = null; region.Clear(); frame = null; parent = null; }
/** * @private */ protected override void _OnClear() { if (this._clock != null) { // Remove clock first. this._clock.Remove(this); } foreach (var bone in this._bones) { bone.ReturnToPool(); } foreach (var slot in this._slots) { slot.ReturnToPool(); } if (this._animation != null) { this._animation.ReturnToPool(); } if (this._proxy != null) { this._proxy.DBClear(); } if (this._replaceTextureAtlasData != null) { this._replaceTextureAtlasData.ReturnToPool(); } this.inheritAnimation = true; this.armatureData = null; // this.userData = null; this._lockUpdate = false; this._bonesDirty = false; this._slotsDirty = false; this._zOrderDirty = false; this._flipX = false; this._flipY = false; this._cacheFrameIndex = -1; this._bones.Clear(); this._slots.Clear(); this._actions.Clear(); this._animation = null; // this._proxy = null; // this._display = null; this._replaceTextureAtlasData = null; this._replacedTexture = null; this._dragonBones = null; // this._clock = null; this._parent = null; }
/// <summary> /// - Cache a TextureAtlasData instance to the factory. /// </summary> /// <param name="data">- The TextureAtlasData instance.</param> /// <param name="name">- Specify a cache name for the instance so that the instance can be obtained through this name. (if not set, use the instance name instead)</param> /// <see cref="ParseTextureAtlasData()"/> /// <see cref="GetTextureAtlasData()"/> /// <see cref="RemoveTextureAtlasData()"/> /// <see cref="DragonBones.TextureAtlasData"/> /// <version>DragonBones 3.0</version> /// <language>en_US</language> /// <summary> /// - 将 TextureAtlasData 实例缓存到工厂中。 /// </summary> /// <param name="data">- TextureAtlasData 实例。</param> /// <param name="name">- 为该实例指定一个缓存名称,以便可以通过此名称获取该实例。 (如果未设置,则使用该实例中的名称)</param> /// <see cref="ParseTextureAtlasData()"/> /// <see cref="GetTextureAtlasData()"/> /// <see cref="RemoveTextureAtlasData()"/> /// <see cref="DragonBones.TextureAtlasData"/> /// <version>DragonBones 3.0</version> /// <language>zh_CN</language> public void AddTextureAtlasData(TextureAtlasData data, string name = null) { name = !string.IsNullOrEmpty(name) ? name : data.name; var textureAtlasList = (this._textureAtlasDataMap.ContainsKey(name)) ? this._textureAtlasDataMap[name] : (this._textureAtlasDataMap[name] = new List <TextureAtlasData>()); if (!textureAtlasList.Contains(data)) { textureAtlasList.Add(data); } }
/** * @private */ override protected TextureAtlasData _generateTextureAtlasData(TextureAtlasData textureAtlasData, object textureAtlas) { if (textureAtlasData != null) { (textureAtlasData as UnityTextureAtlasData).texture = textureAtlas as Texture2D; } else { textureAtlasData = BaseObject.BorrowObject <UnityTextureAtlasData>(); } return(textureAtlasData); }
static int AddTextureAtlasData(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.BaseFactory)); DragonBones.TextureAtlasData arg0 = (DragonBones.TextureAtlasData)ToLua.CheckObject(L, 2, typeof(DragonBones.TextureAtlasData)); string arg1 = ToLua.CheckString(L, 3); obj.AddTextureAtlasData(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ParseTextureAtlasData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject <DragonBones.BaseFactory>(L, 1); System.Collections.Generic.Dictionary <string, object> arg0 = (System.Collections.Generic.Dictionary <string, object>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, object>)); object arg1 = ToLua.ToVarObject(L, 3); DragonBones.TextureAtlasData o = obj.ParseTextureAtlasData(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject <DragonBones.BaseFactory>(L, 1); System.Collections.Generic.Dictionary <string, object> arg0 = (System.Collections.Generic.Dictionary <string, object>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, object>)); object arg1 = ToLua.ToVarObject(L, 3); string arg2 = ToLua.CheckString(L, 4); DragonBones.TextureAtlasData o = obj.ParseTextureAtlasData(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 5) { DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject <DragonBones.BaseFactory>(L, 1); System.Collections.Generic.Dictionary <string, object> arg0 = (System.Collections.Generic.Dictionary <string, object>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, object>)); object arg1 = ToLua.ToVarObject(L, 3); string arg2 = ToLua.CheckString(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DragonBones.TextureAtlasData o = obj.ParseTextureAtlasData(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.BaseFactory.ParseTextureAtlasData")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ParseTextureAtlasData(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.BaseFactory)); System.Collections.Generic.Dictionary <string, object> arg0 = (System.Collections.Generic.Dictionary <string, object>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, object>)); object arg1 = ToLua.ToVarObject(L, 3); string arg2 = ToLua.CheckString(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DragonBones.TextureAtlasData o = obj.ParseTextureAtlasData(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public virtual void CopyFrom(TextureData value) { this.rotated = value.rotated; this.name = value.name; this.region.CopyFrom(value.region); this.parent = value.parent; if (this.frame == null && value.frame != null) { this.frame = TextureData.CreateRectangle(); } else if (this.frame != null && value.frame == null) { this.frame = null; } if (this.frame != null && value.frame != null) { this.frame.CopyFrom(value.frame); } }
public void CopyFrom(TextureData value) { rotated = value.rotated; name = value.name; if (frame == null && value.frame == null) { frame = GenerateRectangle(); } else if (frame != null && value.frame == null) { frame = null; } if (frame != null && value.frame != null) { frame.CopyFrom(value.frame); } parent = value.parent; region.CopyFrom(value.region); }
/** * @private */ override protected TextureAtlasData _generateTextureAtlasData(TextureAtlasData textureAtlasData, object textureAtlas) { if (textureAtlasData != null) { if (textureAtlas != null) { if ((textureAtlas as Material).name.IndexOf("UI_Mat") > -1) { (textureAtlasData as UnityTextureAtlasData).uiTexture = textureAtlas as Material; } else { (textureAtlasData as UnityTextureAtlasData).texture = textureAtlas as Material; } } } else { textureAtlasData = BaseObject.BorrowObject <UnityTextureAtlasData>(); } return(textureAtlasData); }
/** * @private */ public void CopyFrom(TextureAtlasData value) { autoSearch = value.autoSearch; scale = value.scale; width = value.width; height = value.height; name = value.name; imagePath = value.imagePath; foreach (var texture in textures.Values) { texture.ReturnToPool(); } textures.Clear(); foreach (var pair in value.textures) { var texture = GenerateTextureData(); texture.CopyFrom(pair.Value); textures[pair.Key] = texture; } }
/** * @language zh_CN * 添加贴图集数据。 * @param data 贴图集数据。 * @param name 为数据指定一个名称,以便可以通过这个名称获取数据,如果未设置,则使用数据中的名称。 * @see #ParseTextureAtlasData() * @see #GetTextureAtlasData() * @see #RemoveTextureAtlasData() * @see DragonBones.textures.TextureAtlasData * @version DragonBones 3.0 */ public void AddTextureAtlasData(TextureAtlasData data, string name = null) { if (data != null) { name = !string.IsNullOrEmpty(name) ? name : data.name; if (!string.IsNullOrEmpty(name)) { var textureAtlasList = _textureAtlasDataMap.ContainsKey(name) ? _textureAtlasDataMap[name] : (_textureAtlasDataMap[name] = new List <TextureAtlasData>()); if (!textureAtlasList.Contains(data)) { textureAtlasList.Add(data); } } else { DragonBones.Assert(false, "Unnamed data."); } } else { DragonBones.Assert(false, DragonBones.ARGUMENT_ERROR); } }
/** * @language zh_CN * 添加贴图集数据。 * @param data 贴图集数据。 * @param name 为数据指定一个名称,以便可以通过这个名称获取数据,如果未设置,则使用数据中的名称。 * @see #parseTextureAtlasData() * @see #getTextureAtlasData() * @see #removeTextureAtlasData() * @see dragonBones.textures.TextureAtlasData * @version DragonBones 3.0 */ public void AddTextureAtlasData(TextureAtlasData data, string name = null) { if (data != null) { name = DragonBones.IsAvailableString(name) ? name : data.name; if (DragonBones.IsAvailableString(name)) { var textureAtlasList = _textureAtlasDataMap.ContainsKey(name) ? _textureAtlasDataMap[name] : (_textureAtlasDataMap[name] = new List <TextureAtlasData>()); if (!textureAtlasList.Contains(data)) { textureAtlasList.Add(data); } } else { DragonBones.Warn("Unnamed data."); } } else { DragonBones.Warn(""); } }
/// <private/> public void CopyFrom(TextureAtlasData value) { this.autoSearch = value.autoSearch; this.scale = value.scale; this.width = value.width; this.height = value.height; this.name = value.name; this.imagePath = value.imagePath; foreach (var texture in this.textures.Values) { texture.ReturnToPool(); } this.textures.Clear(); foreach (var pair in value.textures) { var texture = CreateTexture(); texture.CopyFrom(pair.Value); textures[pair.Key] = texture; } }
public abstract bool ParseTextureAtlasData(object rawData,TextureAtlasData textureAtlasData,float scale);
/** * @private */ public abstract void ParseTextureAtlasData(Dictionary <string,object> rawData,TextureAtlasData textureAtlasData,float scale = 0.0f);
/** * @private */ protected abstract TextureAtlasData _generateTextureAtlasData(TextureAtlasData textureAtlasData, object textureAtlas);
/** * @private */ protected override void _onClear() { foreach (var bone in _bones) { bone.ReturnToPool(); } foreach (var slot in _slots) { slot.ReturnToPool(); } foreach (var evt in _events) { evt.ReturnToPool(); } if (_clock != null) { _clock.Remove(this); } if (_proxy != null) { _proxy._onClear(); } if (_replaceTextureAtlasData != null) { _replaceTextureAtlasData.ReturnToPool(); } if (_animation != null) { _animation.ReturnToPool(); } inheritAnimation = true; userData = null; _delayDispose = false; _lockDispose = false; _bonesDirty = false; _slotsDirty = false; _zOrderDirty = false; _flipX = false; _flipY = false; _bones.Clear(); _slots.Clear(); _actions.Clear(); _events.Clear(); _armatureData = null; _skinData = null; _animation = null; _proxy = null; _display = null; _eventManager = null; _parent = null; _clock = null; _replaceTextureAtlasData = null; _replacedTexture = null; }
/// <private/> protected abstract TextureAtlasData _BuildTextureAtlasData(TextureAtlasData textureAtlasData, object textureAtlas);