public void SetupLoop(HeatLoop lp, ModuleSystemHeat sh, bool visible) { SetupComponents(); loop = lp; heatModule = sh; // Utils.Log($"{loop} {heatModule}, {colorRing}, {infoPanelTitle}"); infoPanelTitle.text = heatModule.part.partInfo.title; colorRing.color = SystemHeatSettings.GetLoopColor(loop.ID); Transform xform = transform.FindDeepChild(heatModule.iconName); if (xform != null) { systemIcon.sprite = xform.GetComponent <Image>().sprite; } SetVisibility(visible); }
public void SetLoop(int loopID) { if (rect == null) { FindComponents(); } trackedLoopID = loopID; if (simulator != null) { overlayToggleText.text = Localizer.Format("#LOC_SystemHeat_ToolbarPanel_LoopTitle", trackedLoopID.ToString()); swatch.color = SystemHeatSettings.GetLoopColor(trackedLoopID); fluxTextHeader.text = Localizer.Format("#LOC_SystemHeat_ToolbarPanel_LoopFluxTitle"); temperatureTextHeader.text = Localizer.Format("#LOC_SystemHeat_ToolbarPanel_LoopTemperatureTitle"); } }
public void SetLoop(int loopID) { if (rect == null) { FindComponents(); } trackedLoopID = loopID; if (simulator != null) { //overlayToggle.SetIsOnWithoutNotify(SystemHeatOverlay.Instance.CheckLoopVisibility(trackedLoopID)); overlayToggleText.text = Localizer.Format("#LOC_SystemHeat_ToolbarPanel_LoopTitle", trackedLoopID.ToString()); swatch.color = SystemHeatSettings.GetLoopColor(trackedLoopID); fluxTextHeader.text = Localizer.Format("#LOC_SystemHeat_ToolbarPanel_LoopFluxTitle"); temperatureTextHeader.text = Localizer.Format("#LOC_SystemHeat_ToolbarPanel_LoopTemperatureTitle"); } }
public void UpdateLoop(HeatLoop lp, ModuleSystemHeat sh, bool visible) { loop = lp; heatModule = sh; Transform xform; if (heatModule != null && heatModule.part != null) { infoPanelTitle.text = heatModule.part.partInfo.title; xform = transform.FindDeepChild(heatModule.iconName); if (xform != null) { systemIcon.sprite = xform.GetComponent <Image>().sprite; } } colorRing.color = SystemHeatSettings.GetLoopColor(loop.ID); SetVisibility(visible); }
public OverlayLine(Transform parent, int id) { Utils.Log($"[OverlayLine]: building line for loop ID {id}"); if (HighLogic.LoadedSceneIsEditor) { VectorLine.SetCamera3D(EditorLogic.fetch.editorCamera); } if (HighLogic.LoadedSceneIsFlight) { VectorLine.SetCamera3D(FlightCamera.fetch.mainCamera); } line = new VectorLine($"SystemHeat_Loop{id}_VectorLine", new List <Vector3>(), SystemHeatSettings.OverlayBaseLineWidth, LineType.Continuous, Joins.Weld); line.layer = 0; line.material = new Material(Shader.Find("GUI/Text Shader")); line.material.renderQueue = 3000; lineColor = SystemHeatSettings.GetLoopColor(id); }
public void UpdateColor(int id) { lineColor = SystemHeatSettings.GetLoopColor(id); }