Exemple #1
0
        public static Character Start_Game()
        {
            using (StreamReader intro = new StreamReader(Path.Combine(Directory.GetCurrentDirectory(), "Resources", "intro.txt")))
            {
                Console.WriteLine(intro.ReadToEnd());
            }
            Character newCharacter = new Character();

            newCharacter.preGiving();
            Console.WriteLine($"Congratulations! You've chosen your name. Now you are called {newCharacter.name}.");
            Console.WriteLine($"\nYour health is {newCharacter.health}, and your stamina is {newCharacter.stamina}.\n");
            using (StreamReader stats = new StreamReader(Path.Combine(Directory.GetCurrentDirectory(), "Resources", "statsDialogue.txt")))
            {
                Console.WriteLine(stats.ReadToEnd());
            }
            int decision = ServiceFunctions.ChoosingRightKey(Console.ReadKey().KeyChar);

            while ((decision < 0) || decision > 1)
            {
                Console.WriteLine("Please press appropriate key");
                decision = ServiceFunctions.ChoosingRightKey(Console.ReadKey().KeyChar);
            }
            if (decision > 0)
            {
                newCharacter.ChooseStats();
                Console.WriteLine($"\nYour character may develop a certain set of skills during the game. The first one is Archaeopteryx:\n");
                newCharacter.CreditArchaeopteryx(new Archaeopteryx());
            }
            else
            {
                MainFunctions.Exit_Game();
            }
            newCharacter.SetGender(0);
            Console.WriteLine($"{newCharacter.name} is preparing to become a parent. Their first target is to watch for their not yet born children. Or... is it?\n");
            return(newCharacter);
        }
Exemple #2
0
        public static void MainMenu()
        {
            Console.WriteLine("Welcome to the game! To start a new game, press 1, to continue, press 2, to load game, press 3, to exit game, press any other key");
            int decision = ServiceFunctions.ChoosingRightKey(Console.ReadKey().KeyChar);

            switch (decision)
            {
            case 1:
                Character currentCharacter = Start_Game();
                Console.WriteLine("You are going to the tutorial level. Press 1 to do that, press any other key to exit the game");
                decision = ServiceFunctions.ChoosingRightKey(Console.ReadKey().KeyChar);
                if (decision != 1)
                {
                    Save.Save_Game(currentCharacter, 0);
                }
                else
                {
                    Save.Save_Game(currentCharacter, 0);
                    new Tutorial(currentCharacter);
                }
                Exit_Game();
                break;

            case 2:
                Save.Auto_Load_Game();
                break;

            case 3:
                Save.Load_Game();
                break;

            default:
                Exit_Game();
                break;
            }
        }