void Awake() { if (sound.instance == null) { sound.instance = this; } }
public void Play(string name) { sound s = Array.Find(sounds, sound => sound.Name == name); { s.source.Play(); } }
void Start() { _player = PlayerController(); _holder = transform; _cam = FindObjectOfType <Camera>(); _sound = GetComponent <sound>(); }
//função para definir cara audio public static void playSound(sound currentSound) { switch (currentSound) { case sound.firePlayer: instance.audio.PlayOneShot(instance.fireP); break; case sound.explosionPlayer: instance.audio.PlayOneShot(instance.explosionP); break; case sound.fireEnemy: instance.audio.PlayOneShot(instance.fireE); break; case sound.explosionHeavyEnemy: instance.audio.PlayOneShot(instance.explosionHE); break; case sound.explosionLightEnemy: instance.audio.PlayOneShot(instance.explosionLE); break; case sound.explosionProbe: instance.audio.PlayOneShot(instance.explosionPro); break; } }
public bool AddSE(AudioClip clip, string name = null) { for (int i = 0; i < Effectsounds.Count; i++) { if (Effectsounds[i].name.CompareTo(name) == 0) { return(false); } } if (clip) { sound newEffect = new sound(); newEffect.clip = clip; if (name == null) { newEffect.name = clip.name; } Effectsounds.Add(newEffect); return(true); } return(false); }
void Start() { _player = PlayerController(); _rigidbody = GetComponent <Rigidbody2D>(); _transform = transform; _animator = GetComponent <Animator>(); _sound = GetComponent <sound>(); }
public ActionResult DeleteConfirmed(int id) { sound sound = db.sounds.Find(id); db.sounds.Remove(sound); db.SaveChanges(); return(RedirectToAction("Index")); }
//Boxcast Debug Stuff //public Text Ground; //public Text Left; //public Text Right; void Start() { Forcefield.SetActive(false); _player = PlayerController(); _animator = GetComponent <Animator>(); _rigidbody = GetComponent <Rigidbody2D>(); _transform = transform; _sound = GetComponent <sound>(); }
// Start is called before the first frame update void Start() { MainAnimation = this.GetComponent <Animator>(); Body = this.GetComponent <Rigidbody>(); NumberJump = MaxJump; playersound = GetComponent <sound>(); }
// Start is called before the first frame update void Start() { MainAnimation = this.GetComponent <Animator>(); MainAnimation.SetInteger("life", Life); MainSprite = this.GetComponent <SpriteRenderer>(); Body = this.GetComponent <Rigidbody2D>(); NumberJump = MaxJump; playersound = GetComponent <sound>(); }
public ActionResult Edit([Bind(Include = "id_sound,name")] sound sound) { if (ModelState.IsValid) { db.Entry(sound).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(sound)); }
public void Play(string name) { sound s = Array.Find(sounds, sound => sound.name == name); if (s == null) { return; } s.source.Play(); }
public void ChangePitch(string name, float pitch) { sound s = System.Array.Find(sounds, sound => sound.ClipName == name); if (s == null) { return; } s.source.pitch = pitch; }
public void stopOne(string name) { sound s = System.Array.Find(sounds, sound => sound.ClipName == name); if (s == null) { return; } s.source.Stop(); }
public void ExplosionSFX(int num) { if (playSFX == true) { sound ex = explosionFX[num]; ex.source.Play(); StartCoroutine(cameraShakeCR.Shake(0.15f, 0.4f)); Debug.Log("Play Explosion SFX"); } }
//private AudioSource SE_e_shooterAttack; // Use this for initialization void Start() { _shot_time = 0.0f; _state = STAET.STATE_MOVE; _player = GameObject.Find("player"); _rb = GetComponent <Rigidbody2D> (); _anim = GetComponent <Animator> (); _sound = GameObject.Find("sound").GetComponent <sound>(); //SE_e_shooterAttack = gameObject.GetComponent<AudioSource>(); }
//private AudioSource SE_e_nearAttack; // Use this for initialization void Start() { _rb = GetComponent <Rigidbody2D> ( ); _player = GameObject.Find("player"); _move_count = 0; _attack_count = 0; _state = STATE.STATE_MOVE; _anim = GetComponent <Animator> (); _sound = GameObject.Find("sound").GetComponent <sound> (); //SE_e_nearAttack = gameObject.GetComponent<AudioSource>(); }
public ActionResult Create([Bind(Include = "id_sound,name")] sound sound) { if (ModelState.IsValid) { db.sounds.Add(sound); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(sound)); }
public void Play(string name) { sound s = Array.Find(sounds, sound => sound.name == name); if (s == null) { Debug.LogWarning("silly mistake"); return; } s.source.Play(); }
public void Stop(string name) { sound s = Array.Find(sounds, sound => sound.name == name); if (s == null) { Debug.LogWarning("Sound " + name + " not found!"); return; } s.source.Stop(); }
public void play(string name) { sound s = Array.Find(sounds, sound => sound.name == name); if (s == null) { Debug.LogError("the name of the sound does not match :("); return; } s.source.Play(); }
void Awake() { if (game == null) { DontDestroyOnLoad(gameObject); game = this; } else if (game != this) { Destroy(gameObject); } }
public void Play(string name) { sound s = Array.Find(sounds, sound => sound.name == name); if (s == null) { Debug.Log("music ni mila"); return; } s.source.Play(); }
public void playSound(string name) { sound s = Array.Find(sounds, item => item.name == name); if (s == null) { Debug.Log("sound not found :" + name); } //s.source.volume = s.volume; //s.source.pitch = s.pitch; s.source.Play(); }
void InitSound(sound item, bool firstInstance) { if (firstInstance) { FMOD.Studio.EventInstance instance = FMODUnity.RuntimeManager.CreateInstance(item.Event); item.instance = instance; } item.instance.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); item.instance.setProperty(FMOD.Studio.EVENT_PROPERTY.MINIMUM_DISTANCE, item.minDist); item.instance.setProperty(FMOD.Studio.EVENT_PROPERTY.MAXIMUM_DISTANCE, item.MaxDist); RuntimeManager.AttachInstanceToGameObject(item.instance, GetComponent <Transform>(), GetComponent <Rigidbody>()); }
public void SoundsAddNewRecord(bool showDialog, string incomingGroup) { if (showDialog == true && string.IsNullOrEmpty(incomingGroup)) { var dialog = SoundsImportOpenFileDialog; dialog.DefaultExt = "*.xml"; dialog.Filter = "Audio File (*.wav)|*.wav|All files (*.*)|*.*"; dialog.FilterIndex = 1; dialog.RestoreDirectory = true; if (string.IsNullOrEmpty(dialog.FileName)) { dialog.FileName = ""; } if (string.IsNullOrEmpty(dialog.InitialDirectory)) { dialog.InitialDirectory = SettingsFile.Current.FolderPath; } dialog.Title = "Add Audio File"; var result = dialog.ShowDialog(); if (result == System.Windows.Forms.DialogResult.OK) { var grid = SoundsDataGridView; int i = 0; string group; // Get all groups in lowercase. var groups = SettingsFile.Current.Sounds.Select(x => x.group.ToLower()).ToArray(); // Loop until free group is found. while (true) { i++; group = string.Format("Group{0}", i); // If group is unique and not in the list then break loop. if (!groups.Contains(group.ToLower())) { break; } } var snd = new sound(); snd.group = group; //snd.file = MainHelper.ConvertToSpecialFoldersPattern(dialog.FileName); snd.file = dialog.FileName; SettingsFile.Current.Sounds.Add(snd); grid.BeginEdit(true); } } else { var snd = new sound(); snd.group = incomingGroup; SettingsFile.Current.Sounds.Add(snd); } }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); // Set our view from the "main" layout resource SetContentView(Resource.Layout.Main); Yse.Yse.System().init(); TimerCallback callback = new TimerCallback(Update); timer = new Timer(callback, null, 50, 50); FileManager = new BufferIO(true); byte[] fileBuffer = default(byte[]); using (StreamReader sr = new StreamReader(Assets.Open("countdown.ogg"))) { using (var memstream = new MemoryStream()) { sr.BaseStream.CopyTo(memstream); fileBuffer = memstream.ToArray(); } } FileManager.AddBuffer("file1", fileBuffer, fileBuffer.Length); FileManager.SetActive(true); sound = new sound(); sound.create("file1"); // Get our button from the layout resource, // and attach an event to it Button startbutton = FindViewById <Button>(Resource.Id.startButton); startbutton.Click += delegate { sound.play(); Yse.Yse.System().AudioTest(true); startbutton.Text = "" + sound.length(); }; Button pausebutton = FindViewById <Button>(Resource.Id.pauseButton); pausebutton.Click += delegate { sound.pause(); }; Button stopbutton = FindViewById <Button>(Resource.Id.stopButton); stopbutton.Click += delegate { sound.stop(); Yse.Yse.System().AudioTest(false); }; }
public void PlaySound(string Name) { if (play) { sound s = System.Array.Find(sounds, sound => sound.ClipName == Name); if (s == null) { return; } s.source.volume = s.volume; s.source.Play(); } }
private void PatcherButton_Click(object sender, RoutedEventArgs e) { if (patcherSound == null) { patcherSound = new sound(); patcher = new patcher(); patcher.create(1); pHandle handle = patcher.CreateObject("~sine"); //patcher.Connect(handle, 0, patcher.GetOutputHandle(0), 0); patcherSound.create(patcher); patcherSound.play(); } }
// plays the audio for name provided public void play(string name) { sound s = Array.Find(sounds, sound => sound.name == name); // PURHAPS NEED TO DELAY THE IS PLAYING BY RANDOM VALUES?? // NEED TO FIGURE THIS OUT! if (s == null && !(s.isplaying())) { Debug.Log("sound: " + name + " is not found "); return; } s.source.Play(); }
// Use this for initialization void Start() { //ゲームコントロールスクリプトの取得 { var go = GameObject.Find("GameControl"); GameControl = go.GetComponent<gamemain>(); Camera2DControl = go.GetComponent<camera2d>(); effectcontrol = go.GetComponent<effect_control>(); } { var go = GameObject.Find("SoundContrlo"); soundcontrol = go.GetComponent<sound>(); } { //プレイヤーのgameobjectから動作を判断する var go = GameObject.Find("character_template_3head_Control"); playercntrol = go.GetComponent<player>(); } }
// Use this for initialization void Start() { //ゲームコントロールスクリプトの取得 { var go = GameObject.Find("GameControl"); GameControl = go.GetComponent<gamemain>(); Camera2DControl = go.GetComponent<camera2d>(); effectcontrol = go.GetComponent<effect_control>(); } { var go = GameObject.Find("SoundContrlo"); soundcontrol = go.GetComponent<sound>(); } direction = 0; //左向き }
public void playSound(sound s) { switch (s) { case sound.JUMP: soundManager.jumpSound.Play(); break; case sound.DOUBLEJUMP: soundManager.doubleJumpSound.Play(); break; case sound.ATTACK: soundManager.attackSound.Play(); break; case sound.SMASH: soundManager.smashAttackSound.Play(); break; case sound.SMASHHIT: soundManager.smashHitSound.Play(); break; case sound.SHOCK: soundManager.shockSound.Play(); break; case sound.SHOCKHIT: soundManager.shockHitSound.Play(); break; case sound.SHOCKSMASHHIT: soundManager.shockSmashHitSound.Play(); break; case sound.BULLET: soundManager.bulletSound.Play(); break; case sound.SMASHBULLET: soundManager.smashBulletSound.Play(); break; case sound.SHIELD: soundManager.shieldSound.Play(); break; case sound.SHIELDBREAK: soundManager.shieldBreakSound.Play(); break; case sound.PIKABREAK: soundManager.pikaBreakSound.Play(); break; case sound.RESPAWN: soundManager.respawnSound.Play(); break; case sound.DEATHCRY: soundManager.deathCrySound.Play(); break; case sound.DEATHBLAST: soundManager.deathExplosionSound.Play(); break; } }