public override void OnInspectorGUI()
 {
     base.OnInspectorGUI();
     if (QuickGUI.TitleBar("Add Point", 12) == 0)
     {
         mPolygon.AddPoint(Vector2.zero);
         return;
     }
     drop = QuickGUI.DrawHeader("Points", null, drop);
     if (drop)
     {
         QuickGUI.BeginContents(20);
         for (int i = 0; i < mPolygon.Points.Length; i++)
         {
             bool    del = false;
             Vector2 p   = mPolygon.Points[i];
             EditorGUILayout.BeginHorizontal();
             Vector2 newp = EditorGUILayout.Vector2Field("", p);
             if (p != newp)
             {
                 mPolygon.Points[i] = newp;
                 mPolygon.SetVerticesDirty();
             }
             if (i > 2 && GUILayout.Button("-", GUILayout.Width(20)))
             {
                 del = true;
             }
             EditorGUILayout.EndHorizontal();
             if (del)
             {
                 mPolygon.RemovePoint(i);
                 break;
             }
         }
         QuickGUI.EndContents();
     }
 }
        void DrawDingObject()
        {
            if (!mDingObject || !mDing)
            {
                mDingObject = Selection.activeGameObject;
            }
            if (!mDingObject)
            {
                EditorGUILayout.BeginVertical("flow overlay box", GUILayout.Width(350));
                GUILayout.Label("<size=25><b>NOTHINE SELECTED.</b></size>");
                EditorGUILayout.EndVertical();
                return;
            }
            EditorGUILayout.BeginVertical("flow overlay box", GUILayout.Width(350));
            string t = mDingObject.name;
            int    s = QuickGUI.TitleBar(t, 15,
                                         new string[] { mDing ? "<25>true:\u2764" : "<25>\u2764", mDingObject.activeSelf ? "<25>true:\u2714" : "<25>\u2714" });

            if (s == 1)
            {
                mDing = !mDing;
                if (!mDing && Selection.activeGameObject)
                {
                    mDingObject = Selection.activeGameObject;
                }
            }
            else if (s == 2)
            {
                mDingObject.gameObject.SetActive(!mDingObject.activeSelf);
            }
            if (s >= 0)
            {
                EditorGUIUtility.PingObject(mDingObject);
            }
            dingScroll = EditorGUILayout.BeginScrollView(dingScroll);
            Component[] cps = mDingObject.GetComponents <Component>();

            for (int i = 0; i < cps.Length; i++)
            {
                if (!cps[i] || cps[i] is Transform)
                {
                    continue;
                }
                //System.Type ctp = cps[i].GetType();
                int  id = cps[i].GetInstanceID();
                bool v  = popDingCmps.Contains(id);
                bool v2 = EditorGUILayout.InspectorTitlebar(v, cps[i]);
                if (v2 ^ v)
                {
                    if (!v2)
                    {
                        popDingCmps.Remove(id);
                        popDingEditors.Remove(id);
                    }
                    else
                    {
                        popDingCmps.Add(id);
                    }
                }
                if (v2)
                {
                    UnityEditor.Editor edi;// sr.GetValue<Editor>(cmps[i].GetType().Name);
                    if (!popDingEditors.TryGetValue(id, out edi) || !edi)
                    {
                        edi = UnityEditor.Editor.CreateEditor(cps[i]);
                        popDingEditors[id] = edi;
                    }
                    if (edi)
                    {
                        edi.OnInspectorGUI();
                    }
                }
            }
            GUILayout.Space(10);
            EditorGUILayout.EndScrollView();
            EditorGUILayout.EndVertical();
        }
Exemple #3
0
 public override void OnInspectorGUI()
 {
     mPos = EditorGUILayout.BeginScrollView(mPos);
     if (mTarget.m_Anims != null)
     {
         for (int i = 0; i < mTarget.m_Anims.Length; i++)
         {
             bool drop = mDropIndex == i;
             EditorGUILayout.BeginVertical(drop ? "flow overlay box" : "box");
             var anim = mTarget.m_Anims[i];
             int ret  = QuickGUI.TitleBarWithBtn(anim.m_Name, 12, 15, "OL Minus", "OL Plus");
             if (ret == 0)
             {
                 mDropIndex = i;
                 GUI.FocusControl(null);
             }
             if (drop)
             {
                 var str = EditorGUILayout.TextField("Name", anim.m_Name ?? "");
                 mDirty     |= str != anim.m_Name;
                 anim.m_Name = str;
                 var dur = Mathf.Max(0.0001f, EditorGUILayout.FloatField("Duration", anim.m_Duration));
                 mDirty         |= dur != anim.m_Duration;
                 anim.m_Duration = dur;
                 OnFrameGUI(anim);
             }
             if (drop)
             {
                 GUILayout.Space(10);
             }
             EditorGUILayout.EndVertical();
             if (ret == 1)
             {
                 RemoveAnim(i);
                 mDirty = true;
                 GUI.FocusControl(null);
                 break;
             }
             else if (ret == 2)
             {
                 InsertAnim(i, anim);
                 mDropIndex = i;
                 mDirty     = true;
                 GUI.FocusControl(null);
                 break;
             }
         }
     }
     EditorGUILayout.BeginVertical("U2D.createRect");
     if (QuickGUI.TitleBar("New Emoji Animation", 13) == 0)
     {
         InsertAnim(mTarget.m_Anims == null ? 0 : mTarget.m_Anims.Length);
         mDropIndex = mTarget.m_Anims.Length - 1;
         mDirty     = true;
         GUI.FocusControl(null);
     }
     if (mDirty)
     {
         mDirty = false;
         EditorUtility.SetDirty(target);
         serializedObject.Update();
     }
     EditorGUILayout.EndVertical();
     EditorGUILayout.EndScrollView();
 }