IsFavorite() public méthode

public IsFavorite ( ) : bool
Résultat bool
Exemple #1
0
 private void GameDlg_Load(object sender, EventArgs e)
 {
     if (editMode)
     {
         Text                = GlobalStrings.DlgGame_EditGame;
         txtId.Text          = Game.Id.ToString();
         txtName.Text        = Game.Name;
         txtCategory.Text    = Game.GetCatString();
         chkFavorite.Checked = Game.IsFavorite();
         chkHidden.Checked   = Game.Hidden;
         txtId.ReadOnly      = true;
     }
     else
     {
         Text = GlobalStrings.DlgGame_CreateGame;
     }
 }
 private void GameDlg_Load(object sender, EventArgs e)
 {
     if (editMode)
     {
         Text                = GlobalStrings.DlgGame_EditGame;
         txtId.Text          = Game.Id.ToString(CultureInfo.CurrentCulture);
         txtName.Text        = Game.Name;
         txtHoursPlayed.Text = Game.HoursPlayed.ToString(CultureInfo.CurrentCulture);
         txtCategory.Text    = Game.GetCatString();
         txtExecutable.Text  = Game.Executable;
         chkFavorite.Checked = Game.IsFavorite();
         chkHidden.Checked   = Game.IsHidden;
         txtId.ReadOnly      = true;
     }
     else
     {
         Text = GlobalStrings.DlgGame_CreateGame;
     }
 }
Exemple #3
0
        /// <summary>
        /// Checks to see if a game should currently be displayed, based on the state of the category list.
        /// </summary>
        /// <param name="g">Game to check</param>
        /// <returns>True if it should be displayed, false otherwise</returns>
        bool ShouldDisplayGame(GameInfo g)
        {
            if (currentProfile == null) return false;
            if (mtxtSearch.Text != string.Empty && g.Name.IndexOf(mtxtSearch.Text, StringComparison.CurrentCultureIgnoreCase) == -1) return false;
            if (!currentProfile.GameData.Games.ContainsKey(g.Id)) return false;
            if (g.Id < 0 && !currentProfile.IncludeShortcuts) return false;

            if (lstCategories.SelectedItems.Count == 0) return false;

            if (AdvancedCategoryFilter)
            {
                return g.IncludeGame(advFilter);
            }

            if (g.Hidden)
            {
                return (lstCategories.SelectedItems[0].Tag.ToString() == GlobalStrings.MainForm_Hidden);
            }

            if (lstCategories.SelectedItems[0].Tag.ToString() == GlobalStrings.MainForm_Uncategorized)
            {
                return !g.HasCategories();
            }

            if (lstCategories.SelectedItems[0].Tag is Category)
            {
                if (((Category) lstCategories.SelectedItems[0].Tag).Name == GlobalStrings.MainForm_Favorite)
                    return g.IsFavorite();
                return g.ContainsCategory(lstCategories.SelectedItems[0].Tag as Category);
            }
            else
            {
                if (lstCategories.SelectedItems[0].Tag.ToString() == GlobalStrings.MainForm_All)
                {
                    return true;
                }
                if (lstCategories.SelectedItems[0].Tag.ToString() == GlobalStrings.MainForm_Uncategorized)
                {
                    return !g.HasCategories();
                }
            }

            return false;
        }
 void AddGameToCheckboxStates( GameInfo game, bool first ) {
     ignoreCheckChanges = true;
     if( first ) {
         chkFavorite.CheckState = game.IsFavorite() ? CheckState.Checked : CheckState.Unchecked;
         chkHidden.CheckState = game.Hidden ? CheckState.Checked : CheckState.Unchecked;
     } else {
         if( chkFavorite.CheckState != CheckState.Indeterminate ) {
             if( game.IsFavorite() ) {
                 if( chkFavorite.CheckState == CheckState.Unchecked ) chkFavorite.CheckState = CheckState.Indeterminate;
             } else {
                 if( chkFavorite.CheckState == CheckState.Checked ) chkFavorite.CheckState = CheckState.Indeterminate;
             }
         }
         if( game.Hidden ) {
             if( chkHidden.CheckState == CheckState.Unchecked ) chkHidden.CheckState = CheckState.Indeterminate;
         } else {
             if( chkHidden.CheckState == CheckState.Checked ) chkHidden.CheckState = CheckState.Indeterminate;
         }
     }
     ignoreCheckChanges = false;
 }
        /// <summary>
        /// Creates a ListViewItem for the given game.
        /// </summary>
        /// <param name="g">The game the new entry should represent.</param>
        private ListViewItem CreateListItem( GameInfo g ) {

            ListViewItem item = new ListViewItem( new string[] {
                ( g.Id < 0 ) ? GlobalStrings.MainForm_External : g.Id.ToString(),
                g.Name,
                g.GetCatString( GlobalStrings.MainForm_Uncategorized ),
                g.IsFavorite() ? "X" : String.Empty,
                g.Hidden ? "X" : String.Empty
            } );

            // Shortcut games show with italic font. 
            if( g.Id < 0 ) item.Font = new Font( item.Font, item.Font.Style | FontStyle.Italic );

            return item;
        }