/// <summary>
        ///
        /// </summary>
        internal WorldWaitExecute(BaseWorld world)
        {
            if (world == null)
            {
                throw new Exception("WorldWaitExecute.WorldWaitExecute(...) - world == null error!");
            }

            m_World = world;
        }
Exemple #2
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 /// <summary>
 /// 初始化构造
 /// </summary>
 /// <param name="baseWorld"></param>
 /// <param name="strText"></param>
 /// <param name="state"></param>
 public BroadcastEventArgs(BaseWorld baseWorld, string strText, object state)
     : base(baseWorld)
 {
     m_strText = strText;
     m_State   = state;
 }
Exemple #3
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 /// <summary>
 /// 初始化构造
 /// </summary>
 /// <param name="baseWorld"></param>
 /// <param name="strText"></param>
 /// <param name="state"></param>
 public BaseWorldEventArgs(BaseWorld baseWorld)
 {
     m_BaseWorld = baseWorld;
 }