/// <summary> /// /// </summary> internal WorldWaitExecute(BaseWorld world) { if (world == null) { throw new Exception("WorldWaitExecute.WorldWaitExecute(...) - world == null error!"); } m_World = world; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseWorld"></param> /// <param name="strText"></param> /// <param name="state"></param> public BroadcastEventArgs(BaseWorld baseWorld, string strText, object state) : base(baseWorld) { m_strText = strText; m_State = state; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseWorld"></param> /// <param name="strText"></param> /// <param name="state"></param> public BaseWorldEventArgs(BaseWorld baseWorld) { m_BaseWorld = baseWorld; }