public void UpdatingMapEventArgsConstructorTest() { BaseMap baseMap = null; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatingMapEventArgs target = new UpdatingMapEventArgs( baseMap, gameEntity ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
public void NewMapTest() { BaseMap baseMap = null; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatingMapEventArgs target = new UpdatingMapEventArgs( baseMap, gameEntity ); // TODO: 初始化为适当的值 BaseMap actual; actual = target.NewMap; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> internal void OnUpdatingMap(BaseMap map, WorldEntity gameEntity) { EventHandler <UpdatingMapEventArgs> tempBeforeEventArgs = m_EventUpdatingMap; if (tempBeforeEventArgs != null) { UpdatingMapEventArgs eventArgs = new UpdatingMapEventArgs(map, gameEntity); tempBeforeEventArgs(this, eventArgs); } }
/// <summary> /// /// </summary> internal void OnUpdatingMap( BaseMap map, WorldEntity gameEntity ) { EventHandler<UpdatingMapEventArgs> tempBeforeEventArgs = m_EventUpdatingMap; if ( tempBeforeEventArgs != null ) { UpdatingMapEventArgs eventArgs = new UpdatingMapEventArgs( map, gameEntity ); tempBeforeEventArgs( this, eventArgs ); } }