public void UpdatingMapEventArgsConstructorTest()
 {
     BaseMap baseMap = null; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatingMapEventArgs target = new UpdatingMapEventArgs( baseMap, gameEntity );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void NewMapTest()
 {
     BaseMap baseMap = null; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatingMapEventArgs target = new UpdatingMapEventArgs( baseMap, gameEntity ); // TODO: 初始化为适当的值
     BaseMap actual;
     actual = target.NewMap;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
        /// <summary>
        ///
        /// </summary>
        internal void OnUpdatingMap(BaseMap map, WorldEntity gameEntity)
        {
            EventHandler <UpdatingMapEventArgs> tempBeforeEventArgs = m_EventUpdatingMap;

            if (tempBeforeEventArgs != null)
            {
                UpdatingMapEventArgs eventArgs = new UpdatingMapEventArgs(map, gameEntity);
                tempBeforeEventArgs(this, eventArgs);
            }
        }
 /// <summary>
 /// 
 /// </summary>
 internal void OnUpdatingMap( BaseMap map, WorldEntity gameEntity )
 {
     EventHandler<UpdatingMapEventArgs> tempBeforeEventArgs = m_EventUpdatingMap;
     if ( tempBeforeEventArgs != null )
     {
         UpdatingMapEventArgs eventArgs = new UpdatingMapEventArgs( map, gameEntity );
         tempBeforeEventArgs( this, eventArgs );
     }
 }