public void DiedCallEventArgsConstructorTest()
 {
     BaseCreature creatureKiller = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     DiedCallEventArgs target = new DiedCallEventArgs( creatureKiller, creature );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void KillerTest()
 {
     BaseCreature creatureKiller = null; // TODO: 初始化为适当的值
     BaseCreature creature = null; // TODO: 初始化为适当的值
     DiedCallEventArgs target = new DiedCallEventArgs( creatureKiller, creature ); // TODO: 初始化为适当的值
     BaseCreature actual;
     actual = target.Killer;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 /// <summary>
 /// 
 /// </summary>
 internal void OnDiedCall( BaseCreature creatureKiller, BaseCreature creature )
 {
     EventHandler<DiedCallEventArgs> tempAfterEventArgs = m_EventDiedCall;
     if ( tempAfterEventArgs != null )
     {
         DiedCallEventArgs eventArgs = new DiedCallEventArgs( creatureKiller, creature );
         tempAfterEventArgs( this, eventArgs );
     }
 }