public void DiedCallEventArgsConstructorTest() { BaseCreature creatureKiller = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 DiedCallEventArgs target = new DiedCallEventArgs( creatureKiller, creature ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
public void KillerTest() { BaseCreature creatureKiller = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 DiedCallEventArgs target = new DiedCallEventArgs( creatureKiller, creature ); // TODO: 初始化为适当的值 BaseCreature actual; actual = target.Killer; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> internal void OnDiedCall( BaseCreature creatureKiller, BaseCreature creature ) { EventHandler<DiedCallEventArgs> tempAfterEventArgs = m_EventDiedCall; if ( tempAfterEventArgs != null ) { DiedCallEventArgs eventArgs = new DiedCallEventArgs( creatureKiller, creature ); tempAfterEventArgs( this, eventArgs ); } }