public static void Run(LevelAnalyzed level) { Console.WriteLine(); Console.WriteLine("---------------------"); Console.WriteLine("Running A_STAR.cs"); Console.WriteLine("---------------------"); // local variables var Agents = level.Agents; var Boxes = level.Boxes; var Goals = level.Goals; /* * //switch Target from Boxes and Goals//<------------------ * var @Switch = 0 ; * * while (@Switch < 2) * { * if (@Switch == 0) * { * var Target = Boxes; * * } * else (@Switch == 1) * { * var Target = Boxes; * } */ //var Target = Boxes; var Target = Goals;
public Heuristic(LevelAnalyzed level, IHeuristicValue heuristicValue) { this.Level = level; this.heuristicValue = heuristicValue; // TODO: Should we always calculate distances here? CalculateDistancesToGoals(); }
public static void Run(LevelAnalyzed level) { Console.WriteLine(); Console.WriteLine("---------------------"); Console.WriteLine("Running A_STAR_BOXES.cs"); Console.WriteLine("---------------------"); // local variables var Agents = level.Agents; var Boxes = level.Boxes; var Goals = level.Goals;
public AStar(LevelAnalyzed level, IHeuristicValue heuristicValue) : base(level, heuristicValue) { }
public static void Run(LevelAnalyzed level) { // Version 1: create a List of ints. // ... Add 4 ints to it. var numbers = new List <int>(); numbers.Add(2); numbers.Add(3); numbers.Add(4); numbers.Add(7); Console.WriteLine("LIST 1: " + numbers.Count); Console.WriteLine(numbers.Min()); // Version 2: create a List with an initializer. var numbers2 = new List <int>() { 2, 2, 3, 5, 7 }; Console.WriteLine("LIST 2: " + numbers2.Count); Console.WriteLine(numbers2.Min()); /* * //Console.WriteLine(); * //Console.WriteLine("Running DEMO.cs"); * // PRINT ALL THE AGENTS AND GOALS, WITH SYMBOLS AND LOCATIONS * for (var r = 0; r < level.Rows; r++) * { * for (var c = 0; c < level.Columns; c++) * { * var cell = level.Map[r, c]; * var goalcell = level.GoalsMap[r,c]; * //var mark = level.Map[r,c].Symbol; * * if (cell is Agent) * { * //Console.WriteLine($"Agent {0} on position: ({r}, {c})", cell.Symbol); * Console.WriteLine($"Agent Symbol: {cell.Symbol}"); * Console.WriteLine($"{cell.Location.X} , {cell.Location.Y}"); * } * else if (goalcell is Goal) * { * //Console.WriteLine($"Goal {0} on position: ({r}, {c})", goalcell.Symbol); * Console.WriteLine($"Goal Symbol: {goalcell.Symbol}"); * Console.WriteLine($"{goalcell.Location.X} , {goalcell.Location.Y}"); * } * * } * } * * // PRINT MAP ARRAY * /* * for (var r = 0; r < level.Rows; r++) * { * for (var c = 0; c < level.Columns; c++) * { * foreach (var line in level.GoalsMap) * { * Console.WriteLine($"{line}"); * } * } * } * * // PRINT ALL THE CELLS IN THE MAP AND THEIR * for (var r = 0; r < level.Rows; r++) * { * for (var c = 0; c < level.Columns; c++) * { * foreach (var cell in level.Map) * { * Console.WriteLine($"{cell} ({cell.Location.X} , {cell.Location.Y})"); * } * } * }*/ }