public Card draw(Deck onDeck) { Card member = onDeck.deal(); hand.Add(member); return(member); }
public Card draw(Deck rummydeck) { Card removedcard = rummydeck.deal(); hand.Add(removedcard); return(removedcard); }
public Card draw(Deck deck) { Card cardDrawn = deck.deal(); hand.Add(cardDrawn); return(cardDrawn); }
public void draw(Deck deck) { Card myCard = deck.deal(); System.Console.WriteLine($"You got {myCard.stringVal} of {myCard.suit}"); hand.Add(myCard); }
public Card draw(Deck deck) { Card c = deck.deal(); newDeck.Add(c); return(c); }
public Card draw(Deck D) { Card NewCard = D.deal(); hand.Add(NewCard); return(NewCard); }
public Card draw(Deck deck) { Card card = deck.deal(); Hand.Add(card); return(card); }
public Card draw(Deck addhand) //Give the player a draw method this needs to reference the Deck object { Card newCard = addhand.deal(); hand.Add(newCard); return(newCard); }
public Card draw(Deck deck) // The player's DRAW method, connects to Deck's DEAL method { Card playerCard = deck.deal(); playerHand.Add(playerCard); System.Console.WriteLine("Drawing! You got " + playerCard); // HOW TO MAKE THIS SHOW UP IN TERMINAL return(playerCard); }
public Card draw(Deck deck) { Card card = deck.deal(); hand.Add(card); System.Console.WriteLine("Player drew: " + card.stringVal + " of " + card.suit); return(card); }
public Card draw(Deck takeOne) { Card cardDealed; cardDealed = takeOne.deal(); hand.Add(cardDealed); return(cardDealed); }
public Card draw() { Card card = deck.deal(); this.hand.Add(card); return(card); }
public Card draw(Deck addhand) { Card newCard = addhand.deal(); hand.Add(newCard); return(newCard); }
static void Main(string[] args) // This is where we call our functions { Player chelsea = new Player("Chelsea"); // Enter Chelsea! Yay! Deck myDeck = new Deck(); // Creates a new deck of cards myDeck.shuffle(); // Shuffle the deck chelsea.draw(myDeck); // Draw a card from the deck chelsea.discard(0); // Remove a card from the deck myDeck.deal(); // Deals a card from the deck myDeck.reset(); // Reset the deck of cards }
static void Main(string[] args) { Deck myDeck = new Deck(); Console.WriteLine("Dealing: " + myDeck.deal().ToString()); myDeck.reset(); myDeck.shuffle(); Player ali = new Player("Ali"); ali.draw(); ali.draw(); ali.draw(); ali.discard(2); }
// Give the Player a draw method of which draws a card from a deck, adds it to the player's hand and returns the Card. Note this method will require reference to a deck object public Card draw(Deck cardDrawn) { if (IsFull) { Console.WriteLine("Can't draw any more cards. Their hands card full"); return(null); } else { Card newCards = cardDrawn.deal(); Hand.Add(newCards); return(newCards); } }
static void Main(string[] args) { Deck deck = new Deck(); deck.deal(); deck.reset(); deck.shuffle(); deck.show(); Player p1 = new Player("Bob"); p1.draw(deck); Console.WriteLine(p1.discard(0)); Console.WriteLine(p1.discard(0)); }
public static void Main(string[] args) { Deck rummydeck = new Deck(); Card removedcard = rummydeck.deal(); rummydeck.shuffle(); rummydeck.reset(); Player Don = new Player("Don"); Card cardret = Don.draw(rummydeck); Card cardret2 = Don.draw(rummydeck); Card cardret3 = Don.draw(rummydeck); Card Discard = Don.discard(5); }
static void Main(string[] args) { Deck myDeck = new Deck(); // myDeck.deal(); // myDeck.deal(); // myDeck.deal(); // myDeck.reset(); myDeck.shuffle(); myDeck.deal(); Player Art = new Player("Art"); Art.draw(myDeck); Art.draw(myDeck); Art.draw(myDeck); Art.draw(myDeck); Art.draw(myDeck); Art.showHand(); Art.discard(0); System.Console.WriteLine(); Art.showHand(); }
public void Draw(Deck deck) { hand.Add(deck.deal()); }
public void draw(Deck deck) { this.hand.Add(deck.deal()); }