void Awake()
 {
     playerStatistics = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerStatistics>();
     makeDecision = GameObject.Find("GameManager").GetComponent<DecisionNetwork.MakeDecision>();
     mainMenuRects[0] = new Rect(750, 310, 400, 100);
     mainMenuRects[1] = new Rect(750, 436, 400, 100);
     mainMenuRects[2] = new Rect(750, 562, 400, 100);
     mainMenuRects[3] = new Rect(750, 688, 400, 100);
     newMainMenuRects[0] = new Rect(170, 310, 400, 100);
     newMainMenuRects[1] = new Rect(170, 436, 400, 100);
     newMainMenuRects[2] = new Rect(170, 562, 400, 100);
     newMainMenuRects[3] = new Rect(170, 688, 400, 100);
 }
 void Awake()
 {
     makeDecision = GameObject.Find("GameManager").GetComponent<DecisionNetwork.MakeDecision>();
     playerStatistics = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerStatistics>();
     actionHashes = new Hashtable();
 }