Exemple #1
0
 public static int [] CreateRandomSolution(RandomNumberInterface random)
 {
     int [] array = new int[GameLogic.MAX_NUMBER_OF_POSSIBLE_VALUES];
     for (int i = 0; i < array.Length; i++)
     {
         array [i] = i;
     }
     Shuffle(array, random);
     int [] result = new int[GameLogic.MAX_NUMBERS];
     Array.Copy(array, result, GameLogic.MAX_NUMBERS);
     return(result);
 }
Exemple #2
0
        //Fisher–Yates Shuffle
        public static void Shuffle(int [] array, RandomNumberInterface random)
        {
            int n = array.Length;

            while (n > 1)
            {
                int k    = random.Next(n--);
                int temp = array[n];
                array[n] = array[k];
                array[k] = temp;
            }
        }
Exemple #3
0
        public void SetUp()
        {
            command                   = new PlayerGuessCommand();
            command.gameModel         = new GameModel();
            command.guessResultSignal = new GuessResultSignal();
            command.guessResultSignal.AddOnce(GuessResultSignalCallback);
            command.viewSwitcher   = Substitute.For <IViewSwitcher> ();
            command.gameOverSignal = new GameOverSignal();
            command.gameOverSignal.AddOnce(GameOverSignalCallback);
            command.statsModel      = new StatsModel();
            command.playSoundSignal = new PlaySoundSignal();

            RandomNumberInterface random = Substitute.For <RandomNumberInterface> ();

            random.Next(Arg.Any <int>()).Returns(0);
            command.gameModel.randomNumberGenerator = random;
            command.gameModel.StartGame();

            guessResultSignalDispatched = false;
            gameOverSignalDispatched    = false;
        }