public void setupDefaultsForLeague(int aLeague,int aStartDate,TrackDatabaseRecord aTrackRecord) { // aTrackRecord = TrackDatabase.REF.recordFromName("BulletsTrack1"); prizeDistrbutionSetting = EPrizeDistrbution.Standard; track = aTrackRecord; float prize1 = 50000f*((5f-aLeague)/3f); prizeFund = Convert.ToInt32(prize1) ; driversPointsDistribution = EPointsDistribution.F12010Style; constructorsPointsDistribution = EPointsDistribution.F12010Style; startDate = aStartDate;//(aRaceInCalendar+1)*(7+ChampionshipSeason.ACTIVE_SEASON.secondsPast)-1; }
private int randTrackSort(TrackDatabaseRecord aTrack1,TrackDatabaseRecord aTrack2) { return UnityEngine.Random.Range(-1,1); }