public GameObject SpawnShrine(S_God god)
    {
        var shrineObj = Instantiate(shrinePrefab, transform);

        var shrine = shrineObj.GetComponentInChildren <GodShrine>();

        shrine.TakeGod(god);
        return(shrineObj);
    }
    public void TakeGod(S_God newGod)
    {
        god = newGod;

        transform.name                 = god.name;
        shrineImage.sprite             = god.godShrine;
        shrineTalker.conversationPiece = god.shrineConversation;

        sacrifices = new List <Collectable>();
    }
 public void Init(S_God givenGod)
 {
     god            = givenGod;
     transform.name = god.name + "_Frame";
     RefreshStats();
 }