public bool Add(int level, int EvolutionID) { if (tracker < 100) { Levels[tracker] = new LevelEffects { level = level, EvolvesTo = EvolutionID }; tracker++; } return(false); }
public bool Add(int level, int EvolutionID, PMoveStore LearnableMove) { if (tracker < 100) { Levels[tracker] = new LevelEffects { level = level, EvolvesTo = EvolutionID, LearnableMove = LearnableMove }; tracker++; } return(false); }
public bool Add(int level) { if (tracker < 100) { Levels[tracker] = new LevelEffects { level = level }; tracker++; } return(false); }